HEY_HEY

Japan
48 matches tracked 20 matches in 30 days
Last updated:

How does HEY_HEY play?

Rating 0.86 (from 47 matches) K/R 0.63 ADR 76.5 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

34% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 34%−16 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.83−0.16 · Ø 0.99 better than 3%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.6% of rounds and so well below the average (3.9%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 1.6%−2.3 pp · Ø 3.9% better than 1%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 1x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 96%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +88
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.10, Rating −0.15, ADR −10.3, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.58 (at the start 0.68). Well below the average (0.72).

Patterns

Soon this shows where HEY_HEY loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 18 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Nuke
  2. Highest rating in a match: 1.71 · Nuke
  3. Most kills in a match: 25 · Mirage

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
39% better than 14%
0.62 better than 8%
73.8 better than 20%
0.82 better than 3%
43% of 76 duels better than 15%
30% of 10 situations better than 26%
Nuke11
82% -
0.71 -
83.9 -
0.98-
50% of 50 duels -
40% of 5 situations -
Mirage8
38% -
0.64 -
77.7 -
0.89-
29% of 35 duels -
50% of 4 situations -
Inferno4
50% -
0.67 -
83.4 -
0.97-
44% of 18 duels -
100% of 1 situations -
Anubis3
33% -
0.52 -
68.3 -
0.66-
36% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HEY_HEY plays

Across 48 matches HEY_HEY averages K/R 0.63 and ADR 76.5; the rating across the 47 rated matches is 0.86. Biggest strength: Utility hit rate at 44%, better than 96% of level 8 players. Most room to improve: Opening duels won at 34%, better than only 1% of level 8 players. Averages 13.4 kills per match with 47% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 10 of 47 matches the rating was 1.10 or higher (21%), in 26 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. Improved over the last three months: ELO +88. Got weaker: K/R −0.10, Rating −0.15, ADR −10.3, Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 20 matches, win rate 45%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.