HEVDHUTER

Ukraine
175 matches tracked 45 matches in 30 days
Last updated:

How does HEVDHUTER play?

Rating 0.89 K/R 0.62 ADR 71.3 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 175 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 27% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 92%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 42%−5 pp · Ø 47% better than 29%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.89−0.14 · Ø 1.03 better than 15%
Pistol kills per match 2.3
Knife kills 5 in 175 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 18%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 8x 4K, 2 aces in 143 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.56+0.29 · Ø 0.27 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.8, Headshots +2 pp, ELO +211
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.63 (at the start 0.58). Well below the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −128 ELO
29 matches · 62% win rate
On Ancient −99 ELO
36 matches · 36% win rate
On Wednesdays −24 ELO, win rate 42%

HEVDHUTER loses the most ELO on Dust 2: −128 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.74 · Inferno
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
61% better than 86%
0.64 better than 13%
72.1 better than 14%
0.90 better than 17%
53% of 137 duels better than 66%
41% of 32 situations better than 60%
Ancient36
36% better than 9%
0.63 better than 11%
74.4 better than 20%
0.88 better than 14%
48% of 166 duels better than 39%
35% of 17 situations better than 45%
Anubis31
48% better than 47%
0.62 better than 11%
67.7 better than 6%
0.88 better than 16%
50% of 121 duels right on the average
50% of 28 situations better than 83%
Dust 229
62% better than 86%
0.61 better than 5%
70.2 better than 8%
0.88 better than 12%
42% of 86 duels better than 10%
42% of 24 situations better than 59%
Inferno17
65% better than 86%
0.67 better than 33%
76.3 better than 39%
0.99 better than 53%
48% of 46 duels better than 37%
58% of 12 situations better than 88%
Cache13
38% -
0.59 -
69.5 -
0.82-
43% of 46 duels -
75% of 8 situations -
Nuke5
20% -
0.61 -
67.2 -
0.89-
44% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HEVDHUTER plays

Across 175 matches HEVDHUTER averages K/R 0.62, ADR 71.3 and a rating of 0.89. Biggest strength: Utility damage per round at 7.6, better than 97% of level 7 players. Most room to improve: Damage per round (ADR) at 71.3, better than only 8% of level 7 players. Averages 14.1 kills per match with 42% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 36 of 175 matches the rating was 1.10 or higher (21%), in 97 it was below 0.90. In 143 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 0.93. HEVDHUTER loses the most ELO on Dust 2 (−128 ELO, win rate 62%). Things go best in match 2 of the day (+27 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +27 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.8, Headshots +2 pp, ELO +211. Got weaker: Win rate −3 pp. Last 30 days: 45 matches, win rate 47%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.