HERRYCH

Russia
On FACEIT since 2016 374 matches tracked 144 matches in 30 days
ELO ▲ 270
3,203
30-day peak: 3,203
Rank EU ▲ 2,192 places
#3,648
Russia #1,008 in Russia
30 days · prev. #5,840 · best #3,594
Last updated:

How does HERRYCH play?

Rating 1.22 K/R 0.89 ADR 95.5 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 374 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 2.9
Knife kills 2 in 374 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.2%).

2K rounds 16.8%+3.3 pp · Ø 13.5% better than 96%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 82x 4K, 11 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +7 pp, Win rate +7 pp, ELO +176
= Stayed the same
ADR at 95.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.89 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −42 ELO
27 matches · 48% win rate
On Mirage −27 ELO
85 matches · 54% win rate
On Thursdays +54 ELO, win rate 48%

HERRYCH loses the most ELO on Cache: −42 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Anubis
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
51% better than 35%
0.88 better than 91%
94.3 better than 92%
1.21 better than 85%
61% of 526 duels better than 87%
39% of 46 situations better than 49%
Mirage85
54% better than 47%
0.87 better than 89%
93.7 better than 92%
1.19 better than 84%
54% of 537 duels better than 58%
38% of 32 situations better than 47%
Anubis53
60% better than 67%
0.90 better than 95%
97.4 better than 97%
1.25 better than 93%
57% of 315 duels better than 75%
35% of 26 situations better than 41%
Nuke41
63% better than 67%
0.91 better than 93%
98.6 better than 97%
1.28 better than 91%
57% of 288 duels better than 69%
55% of 20 situations better than 81%
Ancient36
58% better than 58%
0.86 better than 88%
94.2 better than 92%
1.18 better than 83%
56% of 234 duels better than 70%
46% of 13 situations better than 71%
Cache27
48% better than 19%
0.87 better than 83%
95.8 better than 87%
1.25 better than 86%
63% of 153 duels better than 89%
40% of 10 situations better than 54%
Inferno27
78% better than 93%
0.93 better than 89%
99.5 better than 89%
1.31 better than 85%
58% of 159 duels better than 57%
57% of 14 situations better than 86%

Compared with players on the same level who have at least 15 matches on the map.

How HERRYCH plays

Across 374 matches HERRYCH averages K/R 0.89, ADR 95.5 and a rating of 1.22. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 63% headshots. The strongest map is Inferno with a 78% win rate in 27 matches. In 227 of 374 matches the rating was 1.10 or higher (61%), in 78 it was below 0.90. In 320 matches with detailed stats: 82 4Ks and 11 aces. Best month by rating: September 2026 at 1.28. HERRYCH loses the most ELO on Cache (−42 ELO, win rate 48%). Things go best in match 1 of the day (+75 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +75 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +7 pp, Win rate +7 pp, ELO +176. Unchanged in recent months: ADR at 95.9. Last 30 days: 144 matches, win rate 59%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.