HENRYt-

Portugal
On FACEIT since 2015 229 matches tracked 52 matches in 30 days
Last updated:

How does HENRYt- play?

Rating 1.09 (from 185 matches) K/R 0.75 ADR 79.0 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.4
Knife kills 2 in 229 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 32x 4K, 6 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 82%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.09
= Stayed the same
ADR at 79.7, Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −164

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −128 ELO
69 matches · 42% win rate
In match 2 of the day −127 ELO
65 matches · 42% win rate
Between 12:00 and 18:00 −82 ELO, win rate 33%
On Thursdays −79 ELO, win rate 42%

HENRYt- loses the most ELO on Dust 2: −128 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.42 · Cache

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
42% better than 17%
0.79 better than 71%
82.3 better than 55%
1.13 better than 76%
63% of 215 duels better than 94%
27% of 30 situations better than 22%
Mirage65
46% better than 27%
0.72 better than 37%
76.7 better than 26%
1.06 better than 57%
59% of 211 duels better than 87%
46% of 41 situations better than 74%
Ancient40
55% better than 60%
0.74 better than 47%
78.9 better than 35%
1.04 better than 53%
44% of 94 duels better than 13%
56% of 18 situations better than 88%
Anubis27
59% better than 70%
0.79 better than 70%
80.4 better than 46%
1.19 better than 88%
62% of 86 duels better than 92%
36% of 14 situations better than 44%
Cache14
50% -
0.67 -
74.1 -
0.98-
58% of 45 duels -
0% of 6 situations -
Inferno7
86% -
0.76 -
78.7 -
1.18-
56% of 25 duels -
100% of 1 situations -
Nuke7
43% -
0.71 -
73.3 -
1.04-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HENRYt- plays

Across 229 matches HENRYt- averages K/R 0.75 and ADR 79.0; the rating across the 185 rated matches is 1.09. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 40% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 84 of 185 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 129 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: October 2026 at 1.21. HENRYt- loses the most ELO on Dust 2 (−128 ELO, win rate 42%). Things go best in match 4 of the day (+24 ELO, win rate 55%). From match no. 5 of the day on, things go best: 60% win rate, −30 ELO. Improved over the last three months: K/R +0.04, Rating +0.09. Got weaker: Headshots −3 pp, ELO −164. Unchanged in recent months: ADR at 79.7, Win rate at 49%. Last 30 days: 52 matches, win rate 46%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.