HEN1-

Brazil
FACEIT verified FACEIT verified 163 matches tracked
ELO
2,983
Peak across recorded matches: 3,375
Rank EU ▼ 1,138 places
#8,890
Brazil #37 in Brazil
30 days · prev. #7,752 · best #7,752
Last updated:

How does HEN1- play?

Rating 1.34 (from 113 matches) K/R 0.92 ADR 97.9 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 113 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 46% good 1.10 to 1.29 25% normal 0.90 to 1.09 12% weak 0.75 to 0.89 6% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 3.1+1.5 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.51 K/D and so well above the average (1.05).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 1.51+0.46 · Ø 1.05 better than 99%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.3% of rounds and so well above the average (13.6%).

2K rounds 18.3%+4.7 pp · Ø 13.6% better than 99%
3K rounds 6.3%+2.0 pp · Ø 4.3% better than 96%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 24x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 61%−10 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, ADR +6.3, Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −13 pp, ELO −136

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.94
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.94 (at the start 0.90). Well above the average (0.75).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −64 ELO
27 matches · 56% win rate
From match 5 of the day +30 ELO
62 matches · 55% win rate
On Mondays −74 ELO, win rate 45%

HEN1- loses the most ELO on Anubis: −64 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.72 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
62% better than 80%
0.90 better than 94%
98.7 better than 97%
1.31 better than 96%
64% of 143 duels better than 95%
47% of 30 situations better than 74%
Anubis27
56% better than 57%
0.95 better than 98%
100.2 better than 99%
1.38 better than 99%
69% of 102 duels better than 99%
25% of 24 situations better than 19%
Nuke21
62% better than 68%
0.87 better than 87%
92.6 better than 86%
1.31 better than 95%
63% of 60 duels better than 93%
31% of 13 situations better than 30%
Mirage18
61% better than 81%
0.93 better than 97%
100.5 better than 98%
1.36-
67% of 39 duels better than 99%
33% of 6 situations better than 33%
Ancient16
44% better than 19%
0.86 better than 89%
89.6 better than 82%
1.05-
67% of 15 duels better than 99%
0% of 1 situations better than 1%
Cache16
69% better than 85%
1.01 better than 98%
105.8 better than 98%
1.48 better than 98%
65% of 54 duels better than 92%
38% of 16 situations right on the average
Inferno6
83% -
0.89 -
88.1 -
1.15-
50% of 2 duels -
0% of 1 situations -
Vertigo3
100% -
0.89 -
99.0 -
1.38-
73% of 11 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HEN1- plays

Across 163 matches HEN1- averages K/R 0.92 and ADR 97.9; the rating across the 113 rated matches is 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 19.4 kills per match with 41% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 87 of 113 matches the rating was 1.10 or higher (77%), in 12 it was below 0.90. In 87 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.37. HEN1- loses the most ELO on Anubis (−64 ELO, win rate 56%). Things go best on Dust 2 (+8 ELO, win rate 62%). Improved over the last three months: K/R +0.04, ADR +6.3, Headshots +7 pp. Got weaker: Win rate −13 pp, ELO −136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.