HELLKISSS

Ukraine
On FACEIT since 2022 140 matches tracked 39 matches in 30 days
ELO ▲ 231
3,331
30-day peak: 3,331
Rank EU ▲ 1,235 places
#2,177
Ukraine #141 in Ukraine
30 days · prev. #3,412 · best #2,079
Last updated:

How does HELLKISSS play?

Rating 1.07 (from 139 matches) K/R 0.74 ADR 80.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

42% of 1v1s won and so right on the average (42%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.0
Knife kills 2 in 140 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 13x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +4.8, Win rate +12 pp, ELO +175
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −119 ELO
40 matches · 58% win rate
In match 3 of the day +62 ELO
29 matches · 55% win rate
Between 18:00 and 24:00 +148 ELO, win rate 59%
On Mondays +3 ELO, win rate 60%

HELLKISSS loses the most ELO in match 2 of the day: −119 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
73% better than 96%
0.78 better than 60%
82.3 better than 51%
1.13 better than 67%
59% of 181 duels better than 81%
57% of 21 situations better than 90%
Ancient31
58% better than 58%
0.71 better than 26%
80.9 better than 42%
1.00 better than 28%
53% of 110 duels right on the average
36% of 14 situations better than 43%
Mirage26
62% better than 79%
0.73 better than 34%
77.5 better than 26%
1.11 better than 64%
57% of 68 duels better than 75%
36% of 14 situations better than 41%
Nuke18
78% better than 97%
0.79 better than 60%
82.9 better than 51%
1.12 better than 61%
60% of 50 duels better than 80%
57% of 7 situations better than 86%
Anubis8
63% -
0.79 -
85.1 -
1.14-
46% of 39 duels -
0% of 2 situations -
Inferno7
71% -
0.67 -
71.7 -
0.98-
40% of 20 duels -
50% of 6 situations -
Cache3
0% -
0.49 -
64.8 -
0.63-
42% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HELLKISSS plays

Across 140 matches HELLKISSS averages K/R 0.74 and ADR 80.2; the rating across the 139 rated matches is 1.07. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 58% headshots. The strongest map is Nuke with a 78% win rate in 18 matches. In 65 of 139 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 88 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. HELLKISSS loses the most ELO in match 2 of the day (−119 ELO, win rate 58%). Things go best in match 1 of the day (+171 ELO, win rate 74%). Match no. 1 of the day goes best: 74% win rate, +171 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.8, Win rate +12 pp, ELO +175. Got weaker: Headshots −2 pp. Last 30 days: 39 matches, win rate 74%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.