HEFTb

Russia
On FACEIT since 2024 226 matches tracked 92 matches in 30 days
ELO ▲ 270
2,402
30-day peak: 2,402
Rank EU
#72,899
Russia #20,667 in Russia
Last updated:

How does HEFTb play?

Rating 1.00 K/R 0.72 ADR 81.5 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 226 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.1
Knife kills 5 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 3 aces in 226 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 8.1+3.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether HEFTb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 226 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
31 matches · 45% win rate
In match 4 of the day +52 ELO
32 matches · 38% win rate
Between 0:00 and 6:00 −34 ELO, win rate 45%
On Sundays −24 ELO, win rate 33%

HEFTb loses the most ELO on Ancient: −29 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Most kills in a match: 47 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
57% better than 69%
0.66 better than 14%
77.0 better than 27%
0.92 better than 14%
45% of 283 duels better than 17%
55% of 31 situations better than 88%
Dust 258
52% right on the average
0.77 better than 62%
85.2 better than 68%
1.07 better than 60%
56% of 225 duels better than 75%
38% of 32 situations right on the average
Ancient31
45% better than 26%
0.68 better than 18%
78.7 better than 35%
0.96 better than 25%
43% of 102 duels better than 11%
40% of 25 situations better than 55%
Inferno28
61% better than 71%
0.77 better than 58%
84.6 better than 61%
1.07 better than 52%
52% of 125 duels better than 36%
47% of 19 situations better than 71%
Anubis24
50% better than 40%
0.67 better than 17%
80.0 better than 42%
0.92 better than 15%
46% of 116 duels better than 22%
8% of 12 situations better than 3%
Nuke14
57% -
0.81 -
87.0 -
1.12-
52% of 75 duels -
47% of 15 situations -
Cache8
50% -
0.66 -
79.8 -
0.90-
60% of 30 duels -
33% of 3 situations -
Vertigo3
100% -
0.75 -
94.3 -
1.05-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HEFTb plays

Across 226 matches HEFTb averages K/R 0.72, ADR 81.5 and a rating of 1.00. Biggest strength: Utility damage per round at 8.1, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 80 of 226 matches the rating was 1.10 or higher (35%), in 91 it was below 0.90. In 226 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. HEFTb loses the most ELO on Ancient (−29 ELO, win rate 45%). Things go best on Anubis (+50 ELO, win rate 50%). Match no. 3 of the day goes best: 70% win rate, +24 ELO. Last 30 days: 92 matches, win rate 55%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.