HEC_Tommy

Vietnam
144 matches tracked
Last updated:

How does HEC_Tommy play?

Rating 0.96 (from 121 matches) K/R 0.69 ADR 72.5 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 37%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.4
Knife kills 5 in 144 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 23%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 9x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.26).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 14%
Enemies flashed per round 0.55+0.29 · Ø 0.26 better than 95%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +5 pp, ELO +142
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.06, ADR −8.7, Headshots −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.66 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
54 matches · 50% win rate
From match 5 of the day −45 ELO
20 matches · 30% win rate
On Sundays −54 ELO, win rate 38%

HEC_Tommy loses the most ELO on Mirage: −45 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% right on the average
0.72 better than 55%
73.5 better than 23%
0.99 better than 53%
56% of 187 duels better than 83%
25% of 28 situations better than 19%
Dust 240
63% better than 90%
0.70 better than 41%
73.1 better than 19%
1.00 right on the average
56% of 155 duels better than 84%
44% of 18 situations better than 67%
Inferno22
32% better than 5%
0.65 better than 21%
73.1 better than 20%
0.88 better than 15%
50% of 54 duels right on the average
50% of 8 situations better than 76%
Ancient10
40% -
0.61 -
65.2 -
0.79-
54% of 13 duels -
50% of 4 situations -
Anubis8
0% -
0.61 -
67.7 -
0.84-
44% of 39 duels -
50% of 6 situations -
Cache8
88% -
0.65 -
69.3 -
0.97-
33% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HEC_Tommy plays

Across 144 matches HEC_Tommy averages K/R 0.69 and ADR 72.5; the rating across the 121 rated matches is 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 7 players. Averages 14.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 40 matches. In 39 of 121 matches the rating was 1.10 or higher (32%), in 54 it was below 0.90. In 78 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. HEC_Tommy loses the most ELO on Mirage (−45 ELO, win rate 50%). Things go best in match 1 of the day (±0 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate. Improved over the last three months: Win rate +5 pp, ELO +142. Got weaker: K/R −0.08, Rating −0.06, ADR −8.7, Headshots −4 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.