HEBIv

Mongolia
On FACEIT since 2024 210 matches tracked 74 matches in 30 days
ELO ▲ 138
2,192
30-day peak: 2,192
Rank SEA ▲ 1,346 places
#3,273
Mongolia #821 in Mongolia
30 days · prev. #4,619 · best #2,952
Last updated:

How does HEBIv play?

Rating 1.15 (from 188 matches) K/R 0.81 ADR 83.2 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 188 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.17+0.14 · Ø 1.03 better than 89%
Pistol kills per match 3.3
Knife kills 6 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 91%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 42x 4K, 6 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +6.8, Win rate +3 pp
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.84 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
55 matches · 51% win rate
In match 3 of the day +26 ELO
31 matches · 35% win rate
Between 18:00 and 24:00 +16 ELO, win rate 39%
On Tuesdays ±0 ELO, win rate 30%

HEBIv loses the most ELO on Mirage: −19 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Highest rating in a match: 2.52 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 52%
0.81 better than 81%
83.2 better than 64%
1.16 better than 86%
55% of 166 duels better than 72%
47% of 43 situations better than 76%
Dust 242
48% better than 37%
0.79 better than 74%
81.3 better than 55%
1.10 better than 73%
58% of 135 duels better than 83%
42% of 19 situations better than 62%
Ancient33
52% better than 47%
0.92 better than 98%
92.6 better than 93%
1.30 better than 98%
52% of 133 duels better than 54%
36% of 36 situations right on the average
Inferno30
40% better than 15%
0.83 better than 81%
82.8 better than 54%
1.18 better than 82%
56% of 91 duels better than 63%
38% of 21 situations better than 44%
Anubis27
37% better than 8%
0.78 better than 72%
81.0 better than 53%
1.08 better than 68%
52% of 108 duels better than 54%
43% of 21 situations better than 63%
Nuke21
48% better than 28%
0.76 right on the average
77.1 better than 25%
1.08 better than 59%
51% of 68 duels better than 39%
36% of 14 situations better than 41%

Compared with players on the same level who have at least 15 matches on the map.

How HEBIv plays

Across 210 matches HEBIv averages K/R 0.81 and ADR 83.2; the rating across the 188 rated matches is 1.15. Biggest strength: Rating at 1.15, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Ancient with a 52% win rate in 33 matches. In 94 of 188 matches the rating was 1.10 or higher (50%), in 49 it was below 0.90. In 155 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: August 2026 at 1.30. HEBIv loses the most ELO on Mirage (−19 ELO, win rate 51%). Things go best on Inferno (+55 ELO, win rate 40%). Match no. 4 of the day goes best: 60% win rate, −5 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +6.8, Win rate +3 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 74 matches, win rate 49%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.