HAYMOB-KOLYA

Russia
On FACEIT since 2024 228 matches tracked 91 matches in 30 days
ELO ▼ 88
2,464
30-day peak: 2,659
Rank EU
#59,587
Russia #16,988 in Russia
Last updated:
Next update possible in 39m 17s

How does HAYMOB-KOLYA play?

Rating 1.02 K/R 0.72 ADR 78.3 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.5
Knife kills 6 in 228 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.4%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 2 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether HAYMOB-KOLYA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 228 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
31 matches · 48% win rate
On Mirage −20 ELO
92 matches · 38% win rate
On Fridays +25 ELO, win rate 40%

HAYMOB-KOLYA loses the most ELO on Ancient: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
38% better than 8%
0.72 better than 37%
77.8 better than 32%
1.01 better than 41%
46% of 442 duels better than 21%
35% of 60 situations better than 41%
Dust 259
66% better than 90%
0.74 better than 48%
80.0 better than 44%
1.04 right on the average
54% of 315 duels better than 65%
40% of 25 situations better than 56%
Ancient31
48% better than 36%
0.74 better than 47%
79.3 better than 37%
1.03 right on the average
53% of 144 duels better than 55%
29% of 21 situations better than 27%
Anubis26
69% better than 93%
0.73 better than 43%
79.4 better than 39%
1.05 better than 52%
45% of 132 duels better than 17%
15% of 20 situations better than 7%
Inferno8
63% -
0.67 -
74.4 -
0.90-
48% of 50 duels -
33% of 3 situations -
Cache6
67% -
0.67 -
71.7 -
0.94-
52% of 33 duels -
50% of 4 situations -
Nuke6
67% -
0.68 -
73.7 -
0.96-
46% of 41 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HAYMOB-KOLYA plays

Across 228 matches HAYMOB-KOLYA averages K/R 0.72, ADR 78.3 and a rating of 1.02. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 89 of 228 matches the rating was 1.10 or higher (39%), in 87 it was below 0.90. In 228 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. HAYMOB-KOLYA loses the most ELO on Ancient (−26 ELO, win rate 48%). Things go best on Anubis (+110 ELO, win rate 69%). Match no. 2 of the day goes best: 63% win rate, +60 ELO. Last 30 days: 91 matches, win rate 51%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.