kHilaxone

Hungary
On FACEIT since 2015 258 matches tracked 60 matches in 30 days
Last updated:

How does kHilaxone play?

Rating 0.99 K/R 0.71 ADR 79.8 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 258 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 8

Compared with 1,409 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.99−0.01 · Ø 1.00 better than 45%
Pistol kills per match 2.9
Knife kills 4 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 34%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 25x 4K, 2 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so clearly above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 62%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 81.0, ELO at 1,691
▼ Got worse
Headshots −6 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months unchanged at 0.71. Just below the average (0.73).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −82 ELO
75 matches · 37% win rate
In match 3 of the day −37 ELO
50 matches · 38% win rate
On Fridays −31 ELO, win rate 33%

kHilaxone loses the most ELO on Ancient: −82 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.44 · Ancient
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient75
37% better than 10%
0.70 better than 37%
78.2 better than 38%
0.95 better than 34%
47% of 275 duels better than 29%
53% of 51 situations better than 86%
Inferno73
59% better than 71%
0.75 better than 64%
83.3 better than 63%
1.07 better than 68%
55% of 227 duels better than 73%
33% of 39 situations better than 42%
Anubis56
43% better than 23%
0.72 better than 46%
81.3 better than 56%
0.99 better than 44%
46% of 177 duels better than 24%
35% of 37 situations better than 43%
Cache21
52% -
0.67 -
74.7 -
0.94-
51% of 72 duels -
27% of 15 situations -
Nuke14
50% -
0.75 -
80.1 -
1.02-
44% of 36 duels -
25% of 12 situations -
Dust 211
36% -
0.64 -
76.7 -
0.91-
42% of 45 duels -
25% of 4 situations -
Mirage7
0% -
0.59 -
65.3 -
0.75-
35% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kHilaxone plays

Across 258 matches kHilaxone averages K/R 0.71, ADR 79.8 and a rating of 0.99. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 59% win rate in 73 matches. In 84 of 258 matches the rating was 1.10 or higher (33%), in 108 it was below 0.90. In 209 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. kHilaxone loses the most ELO on Ancient (−82 ELO, win rate 37%). Things go best in match 1 of the day (+123 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +123 ELO. Got weaker: Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 81.0, ELO at 1,691. Last 30 days: 60 matches, win rate 47%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.