HAUN73R

Ukraine
On FACEIT since 2020 64 matches tracked 11 matches in 30 days
Last updated:

How does HAUN73R play?

Rating 0.98 (from 38 matches) K/R 0.77 ADR 85.7 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 38 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 24% normal 0.90 to 1.09 39% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 99%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.7
Knife kills 2 in 64 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +248
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, ADR −13.9, Win rate −16 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.65
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.88. Last 3 months: 0.71 (at the start 0.86). Slightly below the average (0.74).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.49 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 34%
0.77 better than 62%
86.1 better than 74%
0.98-
55% of 56 duels better than 71%
67% of 3 situations better than 97%
Anubis13
54% -
0.73 -
83.4 -
0.90-
57% of 47 duels -
17% of 6 situations -
Dust 210
30% -
0.73 -
82.3 -
0.91-
51% of 37 duels -
33% of 3 situations -
Nuke8
38% -
0.80 -
86.5 -
1.00-
33% of 12 duels -
67% of 3 situations -
Ancient5
60% -
0.71 -
81.8 -
1.12-
70% of 10 duels -
33% of 3 situations -
Inferno3
100% -
1.15 -
116.6 -
1.49-
75% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HAUN73R plays

Across 64 matches HAUN73R averages K/R 0.77 and ADR 85.7; the rating across the 38 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 42% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 11 of 38 matches the rating was 1.10 or higher (29%), in 12 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. Things go best on Mirage (+1 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp, ELO +248. Got weaker: K/R −0.15, ADR −13.9, Win rate −16 pp. Last 30 days: 11 matches, win rate 45%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.