HATZ

PK
208 matches tracked 57 matches in 30 days
Last updated:

How does HATZ play?

Rating 1.21 (from 117 matches) K/R 0.86 ADR 88.4 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 117 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

HATZ gets the first kill in 15 of 100 rounds. 4 percentage points above the level 10 average (11%).

Rounds with first kill 15%+4 pp better than 95%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive

Averages 2.1 kills per match as the last one alive. 0.5 above the level 10 average (1.6).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.29 kills per death. 0.25 above the level 10 average (1.04).

Headshot rate 41%−10 pp better than 8%
AWP share of kills 34%+23 pp better than 98%
K/D 1.29+0.25 better than 96%
Pistol kills per match 3.1
Knife kills 1 in 206 matches

Impact

Strength
Damage and big rounds

HATZ gets exactly 3 kills in 5.5 of 100 rounds. 1.4 percentage points above the level 10 average (4.1%).

2K rounds 15.6%+2.2 pp better than 90%
3K rounds 5.5%+1.4 pp better than 91%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 35x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.4 utility damage per round from HEs and mollies. 1.7 below the level 10 average (4.1).

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.25−0.05 better than 37%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +205
= Stayed the same
K/R at 0.86, ADR at 87.6
▼ Got worse
Headshots −4 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.86 (at the start 0.87). 0.12 above the level 10 average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −57 ELO
24 matches · 58% win rate
In match 1 of the day −55 ELO
79 matches · 54% win rate
On Sundays −35 ELO, win rate 50%

HATZ loses the most ELO on Nuke: −57 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.54 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
63% better than 84%
0.88 better than 94%
90.1 better than 87%
1.23 better than 93%
61% of 250 duels better than 92%
34% of 32 situations better than 40%
Mirage46
61% better than 83%
0.85 better than 88%
89.4 better than 84%
1.19 better than 88%
59% of 220 duels better than 87%
45% of 31 situations better than 71%
Anubis39
62% better than 79%
0.88 better than 95%
89.8 better than 87%
1.34 better than 99%
65% of 181 duels better than 97%
32% of 22 situations better than 32%
Ancient27
59% better than 69%
0.88 better than 95%
88.4 better than 82%
1.18 better than 89%
56% of 114 duels better than 75%
35% of 17 situations better than 41%
Nuke24
58% better than 52%
0.77 better than 60%
81.7 better than 54%
1.15 better than 80%
57% of 106 duels better than 74%
46% of 13 situations better than 72%
Cache11
36% -
0.86 -
85.8 -
1.20-
65% of 51 duels -
0% of 2 situations -
Inferno5
80% -
0.95 -
94.0 -
-
67% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HATZ plays

Across 206 matches HATZ averages K/R 0.86 and ADR 88.4; the rating across the 117 rated matches is 1.21. Biggest strength: K/D at 1.29, better than 96% of level 10 players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 players. Averages 18.7 kills per match with 41% headshots. The strongest map is Dust 2 with a 63% win rate in 51 matches. In 71 of 117 matches the rating was 1.10 or higher (61%), in 26 it was below 0.90. In 119 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: October 2026 at 1.24. HATZ loses the most ELO on Nuke (−57 ELO, win rate 58%). Things go best on Anubis (+90 ELO, win rate 62%). Improved over the last three months: ELO +205. Got weaker: Headshots −4 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.86, ADR at 87.6. Last 30 days: 57 matches, win rate 56%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.