HASHIRA

UM
239 matches tracked 96 matches in 30 days
ELO ▲ 253
2,148
30-day peak: 2,234
Rank NA ▼ 697 places
#4,826 #7 in UM
30 days · before #4,129 · best #4,129
Last updated:

How does HASHIRA play?

Rating 1.06 (from 131 matches) K/R 0.74 ADR 76.1 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 131 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 17%+6 pp better than 79%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.5
Knife kills 12 in 231 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 28x 4K, 0 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +183
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.05, ADR −6.1, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78).

Patterns

From the last 231 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −128 ELO
80 matches · 46% wins
On Anubis −46 ELO
36 matches · 50% wins
Between 12:00 and 18:00 −88 ELO, win rate 41%
On Fridays −87 ELO, win rate 39%

HASHIRA loses the most ELO on Mirage: −128 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
46% better than 28%
0.69 better than 26%
72.5 better than 12%
0.97 better than 28%
54% of 350 duels better than 64%
33% of 83 situations better than 35%
Dust 263
52% level
0.78 better than 68%
78.4 better than 37%
1.10 better than 68%
63% of 262 duels better than 94%
44% of 52 situations better than 68%
Anubis36
50% better than 42%
0.76 better than 60%
77.8 better than 32%
1.11 better than 73%
58% of 139 duels better than 84%
33% of 33 situations better than 40%
Cache19
47% -
0.79 -
80.0 -
1.28-
58% of 79 duels -
40% of 10 situations -
Nuke17
47% better than 20%
0.78 better than 56%
78.0 better than 29%
1.10-
61% of 54 duels better than 85%
40% of 15 situations level
Inferno12
58% -
0.69 -
72.2 -
0.90-
54% of 39 duels -
0% of 4 situations -
Ancient4
50% -
0.85 -
77.9 -
0.90-
57% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HASHIRA plays

Across 231 matches HASHIRA averages K/R 0.74 and ADR 76.1; the rating across the 131 rated matches is 1.06. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 10. On average 16.5 kills per match, 56% of them headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 57 of 131 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 162 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. HASHIRA loses the most ELO on Mirage (−128 ELO, win rate 46%). Things go best on Dust 2 (+159 ELO, win rate 52%). Improved over the last three months: ELO +183. Got weaker: K/R −0.05, ADR −6.1, Win rate −4 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 96 matches, win rate 52%, ELO balance +67.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.