HARDMODES

Ukraine
On FACEIT since 2016 200 matches tracked 93 matches in 30 days
Last updated:

How does HARDMODES play?

Rating 0.97 K/R 0.68 ADR 72.1 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 34% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.6
Knife kills 3 in 200 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 23x 4K, 2 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.09, ADR +4.0, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp, ELO −80

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −171 ELO
34 matches · 41% win rate
From match 5 of the day −33 ELO
55 matches · 44% win rate
Between 18:00 and 24:00 −69 ELO, win rate 39%
On Mondays −84 ELO, win rate 35%

HARDMODES loses the most ELO on Ancient: −171 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.28 · Anubis
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 72%
0.67 better than 21%
70.4 better than 8%
0.98 better than 38%
51% of 181 duels right on the average
22% of 37 situations better than 11%
Dust 245
40% better than 17%
0.71 better than 40%
74.5 better than 22%
1.00 better than 44%
53% of 162 duels better than 64%
24% of 25 situations better than 15%
Ancient34
41% better than 17%
0.66 better than 14%
71.1 better than 7%
0.90 better than 13%
45% of 106 duels better than 18%
39% of 23 situations better than 54%
Anubis28
57% better than 71%
0.66 better than 16%
68.8 better than 4%
0.96 better than 27%
45% of 78 duels better than 19%
29% of 14 situations better than 28%
Cache14
57% -
0.67 -
71.8 -
0.94-
48% of 44 duels -
40% of 5 situations -
Inferno11
55% -
0.70 -
75.5 -
1.00-
59% of 32 duels -
50% of 4 situations -
Nuke9
33% -
0.78 -
78.4 -
1.08-
49% of 39 duels -
43% of 14 situations -
Vertigo4
50% -
0.71 -
75.0 -
1.00-
33% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HARDMODES plays

Across 200 matches HARDMODES averages K/R 0.68, ADR 72.1 and a rating of 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Damage per round (ADR) at 72.1, better than only 8% of level 9 players. Averages 15.1 kills per match with 49% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 56 of 200 matches the rating was 1.10 or higher (28%), in 77 it was below 0.90. In 173 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. HARDMODES loses the most ELO on Ancient (−171 ELO, win rate 41%). Things go best on Anubis (+104 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, +43 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.0, Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −80. Last 30 days: 93 matches, win rate 45%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.