HARALD_G
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Weakness10% of 1v2s won and so well below the average (22%).
Weapons and aim
Average54% headshots and so well above the average (47%).
Impact
WeaknessExactly 2 kills in 10.1% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.67. Last 3 months: 0.63 (at the start 0.67). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.91 (at the start 0.96). Well below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 71.0. Last 3 months: 68.5 (at the start 70.1). Well below the average (80.5).
Share of headshot kills
Best month: September 2026 with 61%. Last 3 months: 54% (at the start 53%). Well above the average (47%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 47% (at the start 48%). Well below the average (53%).
Best month: July 2026 with 1,545. Last 3 months: 1,386 (at the start 1,442).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 104 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
HARALD_G loses the most ELO on Inferno: −33 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Nuke
- Highest rating in a match: 1.69 · Inferno
- Longest win streak: 4 wins in a row · Cache
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How HARALD_G plays
Across 104 matches HARALD_G averages K/R 0.64, ADR 69.1 and a rating of 0.93. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: Damage per round (ADR) at 69.1, better than only 3% of level 7 players. Averages 14.1 kills per match with 54% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 31 of 104 matches the rating was 1.10 or higher (30%), in 52 it was below 0.90. In 59 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. HARALD_G loses the most ELO on Inferno (−33 ELO, win rate 46%). Things go best on Ancient (+21 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, −61 ELO. Got weaker: K/R −0.04, Rating −0.05, ELO −56. Unchanged in recent months: ADR at 68.5, Headshots at 54%, Win rate at 47%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.