HAORII_

British Indian Ocean Territory
On FACEIT since 2023 80 matches tracked
Last updated:

How does HAORII_ play?

Rating 1.08 K/R 0.79 ADR 85.1 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 65% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 31% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.98).

Headshot rate 43%−4 pp · Ø 47% better than 33%
AWP share of kills 10% no comparison
K/D 1.08+0.10 · Ø 0.98 better than 83%
Pistol kills per match 2.1
Knife kills 1 in 80 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.7% no comparison
3K rounds 3.7% no comparison
MVPs per match 2.5+0.3 · Ø 2.2 better than 84%
4Ks and aces 4x 4K, 0 aces in 13 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 40% no comparison
Utility damage per round 4.1 no comparison
Enemies flashed per round 0.06 no comparison
Deaths per round 74%+1 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 86.8, Win rate at 45%
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.71).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 39%

HAORII_ loses the most ELO on Mirage: −26 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.19 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 22%
0.81 better than 86%
87.0 better than 85%
1.10 better than 81%
53% of 103 duels better than 66%
53% of 17 situations better than 87%
Dust 218
56% better than 71%
0.85 better than 94%
89.2 better than 90%
1.18 better than 93%
51% of 76 duels better than 54%
44% of 16 situations better than 69%
Anubis12
42% -
0.82 -
88.8 -
1.12-
62% of 71 duels -
17% of 6 situations -
Ancient10
40% -
0.68 -
73.8 -
0.89-
50% of 50 duels -
25% of 4 situations -
Nuke8
50% -
0.75 -
79.8 -
1.01-
58% of 43 duels -
40% of 5 situations -
Inferno4
50% -
0.78 -
85.8 -
1.09-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HAORII_ plays

Across 80 matches HAORII_ averages K/R 0.79, ADR 85.1 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 85.1, better than 85% of level 7 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 32 of 80 matches the rating was 1.10 or higher (40%), in 26 it was below 0.90. In 13 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. HAORII_ loses the most ELO on Mirage (−26 ELO, win rate 42%). Things go best from match 5 of the day (±0 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 86.8, Win rate at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.