HANNBATIR

Russia
145 matches tracked 25 matches in 30 days
Last updated:

How does HANNBATIR play?

Rating 0.89 (from 124 matches) K/R 0.63 ADR 72.4 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 8% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 6

Compared with 880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 47%−3 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 22%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 50%+5 pp · Ø 45% better than 76%
AWP share of kills 4%−7 pp · Ø 11% better than 30%
K/D 0.88−0.12 · Ø 1.00 better than 15%
Pistol kills per match 2.3
Knife kills 1 in 145 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.1%).

2K rounds 10.6%−2.5 pp · Ø 13.1% better than 6%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 22%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 13x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 35%
Enemies flashed per round 0.27+0.02 · Ø 0.25 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +128
= Stayed the same
K/R at 0.63, ADR at 72.9, Headshots at 51%
▼ Got worse
Rating −0.30, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.63 (at the start 0.62). Clearly below the average (0.72).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
41 matches · 39% win rate
In match 3 of the day −23 ELO
27 matches · 44% win rate
On Sundays −97 ELO, win rate 37%

HANNBATIR loses the most ELO on Mirage: −99 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Dust 2
  2. Most kills in a match: 30 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
57% better than 76%
0.69 better than 39%
76.1 better than 35%
1.01 better than 62%
48% of 185 duels better than 42%
23% of 30 situations better than 17%
Mirage41
39% better than 16%
0.58 better than 4%
69.7 better than 11%
0.78 better than 3%
41% of 165 duels better than 11%
33% of 15 situations better than 38%
Anubis19
58% better than 72%
0.61 better than 5%
72.4 better than 12%
0.85 better than 6%
52% of 77 duels better than 61%
42% of 12 situations better than 66%
Ancient10
50% -
0.54 -
62.7 -
0.75-
48% of 33 duels -
33% of 6 situations -
Inferno10
40% -
0.56 -
68.4 -
0.84-
40% of 25 duels -
50% of 4 situations -
Nuke10
60% -
0.74 -
79.6 -
1.04-
52% of 48 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HANNBATIR plays

Across 145 matches HANNBATIR averages K/R 0.63 and ADR 72.4; the rating across the 124 rated matches is 0.89. Biggest strength: Headshot rate at 50%, better than 76% of level 6 players. Most room to improve: Rating at 0.89, better than only 13% of level 6 players. Averages 13.6 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 23 of 124 matches the rating was 1.10 or higher (19%), in 64 it was below 0.90. In 123 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 0.91. HANNBATIR loses the most ELO on Mirage (−99 ELO, win rate 39%). Things go best from match 5 of the day (+29 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +29 ELO. Improved over the last three months: ELO +128. Got weaker: Rating −0.30, Win rate −11 pp. Unchanged in recent months: K/R at 0.63, ADR at 72.9, Headshots at 51%. Last 30 days: 25 matches, win rate 48%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.