HAMHAA

Nicaragua
On FACEIT since 2024 156 matches tracked 32 matches in 30 days
ELO ▲ 2
2,193
30-day peak: 2,204
Rank EU
#138,295
Nicaragua #37 in Nicaragua
Last updated:

How does HAMHAA play?

Rating 1.14 K/R 0.82 ADR 88.5 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.16+0.14 · Ø 1.02 better than 87%
Pistol kills per match 3.2
Zeus kills1 in 156 matches
Knife kills 1 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 77%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 23x 4K, 1 ace in 115 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +244
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 89.2, Headshots at 55%
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
39 matches · 44% win rate
In match 3 of the day −44 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 +10 ELO, win rate 33%

HAMHAA loses the most ELO on Dust 2: −66 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.75 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
44% better than 25%
0.80 better than 78%
84.6 better than 71%
1.12 better than 79%
51% of 146 duels right on the average
37% of 30 situations better than 47%
Mirage34
44% better than 24%
0.80 better than 78%
87.9 better than 81%
1.07 better than 66%
56% of 160 duels better than 76%
25% of 16 situations better than 17%
Ancient23
57% better than 66%
0.83 better than 87%
93.5 better than 94%
1.17 better than 90%
58% of 95 duels better than 84%
50% of 20 situations better than 82%
Inferno21
57% better than 57%
0.82 better than 78%
93.9 better than 89%
1.17 better than 80%
62% of 94 duels better than 90%
25% of 20 situations better than 19%
Anubis16
50% right on the average
0.79 better than 77%
83.6 better than 68%
1.11 better than 77%
45% of 83 duels better than 17%
60% of 10 situations better than 94%
Cache12
58% -
0.82 -
90.5 -
1.16-
54% of 56 duels -
25% of 4 situations -
Nuke11
27% -
0.91 -
88.9 -
1.27-
45% of 56 duels -
46% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HAMHAA plays

Across 156 matches HAMHAA averages K/R 0.82, ADR 88.5 and a rating of 1.14. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 76 of 156 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 115 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.24. HAMHAA loses the most ELO on Dust 2 (−66 ELO, win rate 44%). Things go best on Ancient (+30 ELO, win rate 57%). Improved over the last three months: ELO +244. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 89.2, Headshots at 55%. Last 30 days: 32 matches, win rate 50%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.