HAKUWW

Russia
On FACEIT since 2025 154 matches tracked 44 matches in 30 days
ELO ▼ 61
2,158
30-day peak: 2,219
Rank EU
#153,070
Russia #43,343 in Russia
Last updated:

How does HAKUWW play?

Rating 1.09 (from 134 matches) K/R 0.78 ADR 81.0 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 12x 4K, 3 aces in 113 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +592
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 80.7, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
38 matches · 50% win rate
On Mirage −24 ELO
33 matches · 52% win rate
Between 6:00 and 12:00 −56 ELO, win rate 48%
On Mondays ±0 ELO, win rate 45%

HAKUWW loses the most ELO on Ancient: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 44 · Ancient
  3. Highest rating in a match: 2.69 · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
50% better than 44%
0.77 better than 65%
79.0 better than 40%
1.11 better than 74%
54% of 149 duels better than 64%
36% of 33 situations better than 47%
Ancient38
50% better than 45%
0.79 better than 71%
83.6 better than 61%
1.08 better than 68%
53% of 161 duels better than 60%
52% of 27 situations better than 84%
Mirage33
52% right on the average
0.72 better than 42%
76.7 better than 31%
0.99 better than 39%
42% of 109 duels better than 9%
26% of 23 situations better than 19%
Anubis24
58% better than 71%
0.87 better than 95%
86.2 better than 79%
1.20 better than 93%
55% of 84 duels better than 71%
23% of 13 situations better than 18%
Inferno6
67% -
0.82 -
81.1 -
1.09-
67% of 12 duels -
33% of 3 situations -
Cache4
50% -
0.91 -
90.1 -
1.30-
50% of 10 duels -
60% of 5 situations -
Nuke3
67% -
0.74 -
68.2 -
0.75-
71% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HAKUWW plays

Across 154 matches HAKUWW averages K/R 0.78 and ADR 81.0; the rating across the 134 rated matches is 1.09. Biggest strength: 3K rounds at 4.9%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 66 of 134 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 113 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. HAKUWW loses the most ELO on Ancient (−27 ELO, win rate 50%). Improved over the last three months: Headshots +7 pp, ELO +592. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 80.7, Win rate at 52%. Last 30 days: 44 matches, win rate 50%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.