HAKA3AHA

France
105 matches tracked
Last updated:

How does HAKA3AHA play?

Rating 1.10 (from 85 matches) K/R 0.81 ADR 83.2 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 85 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 57%+7 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.09 K/D and so clearly above the average (0.98).

Headshot rate 53%+5 pp · Ø 48% better than 77%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 1.09+0.11 · Ø 0.98 better than 78%
Pistol kills per match 3.0
Knife kills 1 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (3.9%).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 30%
3K rounds 6.1%+2.2 pp · Ø 3.9% better than 98%
MVPs per match 2.5+0.3 · Ø 2.2 better than 78%
4Ks and aces 9x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 60%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +5 pp
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 83.1
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months unchanged at 0.81. Clearly above the average (0.72).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +30 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
42% better than 22%
0.81 better than 83%
83.9 better than 71%
1.11 better than 80%
53% of 136 duels better than 65%
36% of 36 situations better than 46%
Dust 224
46% better than 32%
0.80 better than 81%
83.1 better than 66%
1.08 better than 72%
50% of 58 duels better than 47%
29% of 14 situations better than 25%
Ancient14
36% -
0.86 -
88.6 -
1.19-
50% of 42 duels -
50% of 6 situations -
Anubis10
40% -
0.69 -
72.5 -
0.96-
50% of 26 duels -
50% of 4 situations -
Nuke6
33% -
0.85 -
89.1 -
1.28-
77% of 13 duels -
50% of 4 situations -
Inferno4
50% -
0.91 -
86.1 -
1.24-
69% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HAKA3AHA plays

Across 105 matches HAKA3AHA averages K/R 0.81 and ADR 83.2; the rating across the 85 rated matches is 1.10. Biggest strength: 3K rounds at 6.1%, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 25% of level 9 players. Averages 17.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 46% win rate in 24 matches. In 38 of 85 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 30 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Things go best on Dust 2 (+30 ELO, win rate 46%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 83.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.