HAGGE033

Sweden
64 matches tracked
Last updated:

How does HAGGE033 play?

Rating 0.88 (from 41 matches) K/R 0.69 ADR 74.8 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17% on level 4
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 5% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 41%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average.
Multi-kills
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

HAGGE033 wins 46 of 100 opening duels. 3 percentage points below the level 4 average (49%).

Rounds with first kill 10%0 pp on par
Opening duels won 46%−3 pp better than 29%

Clutch

Average
Last one alive

HAGGE033 wins 19 of 100 1v2s. 3 percentage points below the level 4 average (22%).

Clutch 1v1 won 37%−2 pp better than 49%
Clutch 1v2 won 19%−3 pp better than 44%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

0.89 kills per death. 0.07 below the level 4 average (0.96).

Headshot rate 46%+3 pp better than 69%
AWP share of kills 21%+10 pp better than 85%
K/D 0.89−0.07 better than 30%
Pistol kills per match 2.4
Knife kills 1 in 64 matches

Impact

Average
Damage and big rounds

Averages 2.3 round MVPs per match. 0.2 above the level 4 average (2.1).

2K rounds 11.3%−1.4 pp better than 22%
3K rounds 3.1%−0.5 pp better than 29%
MVPs per match 2.3+0.2 better than 81%
4Ks and aces 7x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.57 enemies flashed per round (57 per 100 rounds). 0.33 above the level 4 average (0.24).

Utility hit rate 24%−10 pp better than 6%
Utility damage per round 2.3−1.5 better than 18%
Enemies flashed per round 0.57+0.33 better than 98%
Deaths per round 77%+4 pp better than 16%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 928
▼ Got worse
K/R −0.11, ADR −15.3, Headshots −2 pp, Win rate −19 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.65 (at the start 0.76). 0.05 below the level 4 average (0.70).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −54 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.90 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 42%
0.68 better than 40%
73.9 better than 31%
0.95-
53% of 89 duels better than 76%
57% of 7 situations better than 92%
Dust 213
62% -
0.69 -
79.4 -
0.78-
51% of 73 duels -
0% of 3 situations -
Anubis11
45% -
0.73 -
76.4 -
0.86-
53% of 64 duels -
40% of 10 situations -
Ancient8
50% -
0.71 -
79.6 -
1.12-
48% of 52 duels -
50% of 2 situations -
Inferno5
80% -
0.68 -
74.8 -
0.97-
46% of 24 duels -
20% of 5 situations -
Nuke4
50% -
0.47 -
53.7 -
0.54-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HAGGE033 plays

Across 64 matches HAGGE033 averages K/R 0.69 and ADR 74.8; the rating across the 41 rated matches is 0.88. Most room to improve: Utility hit rate at 24%, better than only 6% of level 4 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 10 of 41 matches the rating was 1.10 or higher (24%), in 22 it was below 0.90. In 36 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 0.90. Things go best in match 1 of the day (−54 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, −54 ELO. Got weaker: K/R −0.11, ADR −15.3, Headshots −2 pp, Win rate −19 pp. Unchanged in recent months: ELO at 928. Last 30 days: 1 matches, win rate 0%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.