H4ndyManny

United Kingdom
On FACEIT since 2025 108 matches tracked 42 matches in 30 days
Last updated:

How does H4ndyManny play?

Rating 0.95 K/R 0.70 ADR 76.4 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 85%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 23%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.95−0.08 · Ø 1.03 better than 35%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 20%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 13x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so right on the average (36%).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 56%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
Whether H4ndyManny is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
29 matches · 41% win rate
From match 5 of the day +46 ELO
28 matches · 39% win rate
On Mondays +46 ELO, win rate 45%

H4ndyManny loses the most ELO on Dust 2: −27 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Cache
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
40% better than 16%
0.67 better than 25%
74.3 better than 23%
0.92 better than 22%
47% of 129 duels better than 32%
50% of 24 situations better than 82%
Dust 229
41% better than 19%
0.66 better than 21%
74.7 better than 24%
0.88 better than 12%
54% of 95 duels better than 73%
32% of 22 situations better than 33%
Anubis11
64% -
0.67 -
72.9 -
0.93-
52% of 42 duels -
29% of 7 situations -
Cache11
91% -
0.89 -
98.9 -
1.25-
73% of 48 duels -
58% of 12 situations -
Ancient9
44% -
0.76 -
73.8 -
1.07-
54% of 46 duels -
56% of 9 situations -
Inferno8
50% -
0.64 -
69.5 -
0.89-
52% of 33 duels -
67% of 3 situations -
Nuke4
75% -
0.72 -
82.7 -
1.01-
60% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H4ndyManny plays

Across 108 matches H4ndyManny averages K/R 0.70, ADR 76.4 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 45%, better than 85% of level 7 players. Most room to improve: 3K rounds at 3.1%, better than only 20% of level 7 players. Averages 15.1 kills per match with 41% headshots. The strongest map is Cache with a 91% win rate in 11 matches. In 34 of 108 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 108 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. H4ndyManny loses the most ELO on Dust 2 (−27 ELO, win rate 41%). Things go best in match 1 of the day (+78 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +78 ELO. Last 30 days: 42 matches, win rate 57%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.