H4kn1

Mongolia
95 matches tracked
Last updated:

How does H4kn1 play?

Rating 1.04 K/R 0.78 ADR 82.1 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 2.1
Knife kills 1 in 95 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 62%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 78%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 12x 4K, 0 aces in 61 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 4%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +9 pp
= Stayed the same
ADR at 81.1, ELO at 1,381
▼ Got worse
K/R −0.06, Rating −0.16, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Clearly above the average (0.71).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −53 ELO
24 matches · 33% win rate
On Ancient −28 ELO
25 matches · 32% win rate
Between 12:00 and 18:00 +82 ELO, win rate 38%
On Sundays −28 ELO, win rate 35%

H4kn1 loses the most ELO in match 2 of the day: −53 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 1.88 · Mirage

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
32% better than 5%
0.77 better than 73%
82.1 better than 64%
1.02 better than 61%
49% of 151 duels better than 42%
54% of 13 situations better than 87%
Mirage18
44% better than 30%
0.80 better than 86%
82.7 better than 72%
1.07 better than 79%
60% of 91 duels better than 94%
11% of 9 situations better than 2%
Dust 217
53% better than 60%
0.77 better than 77%
83.0 better than 70%
1.05 better than 71%
55% of 98 duels better than 80%
33% of 12 situations better than 37%
Anubis11
64% -
0.90 -
88.9 -
1.26-
66% of 61 duels -
43% of 14 situations -
Nuke10
40% -
0.68 -
73.2 -
0.90-
57% of 53 duels -
33% of 6 situations -
Cache7
43% -
0.79 -
85.8 -
1.01-
54% of 46 duels -
67% of 3 situations -
Inferno5
60% -
0.81 -
83.2 -
1.04-
60% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H4kn1 plays

Across 95 matches H4kn1 averages K/R 0.78, ADR 82.1 and a rating of 1.04. Biggest strength: Rounds with first kill at 15%, better than 97% of level 7 players. Most room to improve: Utility damage per round at 1.8, better than only 4% of level 7 players. Averages 17.5 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 42 of 95 matches the rating was 1.10 or higher (44%), in 29 it was below 0.90. In 61 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. H4kn1 loses the most ELO in match 2 of the day (−53 ELO, win rate 33%). Things go best in match 1 of the day (+54 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +54 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.06, Rating −0.16, Win rate −9 pp. Unchanged in recent months: ADR at 81.1, ELO at 1,381. Last 30 days: 1 matches, win rate 100%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.