H4SAN4TOR

Russia
On FACEIT since 2020 218 matches tracked 42 matches in 30 days
ELO ▲ 80
3,633
30-day peak: 3,633
Rank EU ▲ 637 places
#646
Russia #186 in Russia
30 days · prev. #1,283 · best #630
Last updated:

How does H4SAN4TOR play?

Rating 1.11 K/R 0.82 ADR 90.7 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 218 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 55%0 pp · Ø 55% right on the average

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 1%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly below the average (1.12).

Headshot rate 55%+2 pp · Ø 53% better than 53%
AWP share of kills 4%−10 pp · Ø 14% better than 31%
K/D 1.07−0.05 · Ø 1.12 better than 22%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.6%).

2K rounds 15.1%+0.5 pp · Ø 14.6% better than 60%
3K rounds 5.8%+1.2 pp · Ø 4.6% better than 84%
MVPs per match 2.7+0.1 · Ø 2.6 better than 56%
4Ks and aces 43x 4K, 5 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.8−0.1 · Ø 3.9 better than 45%
Enemies flashed per round 0.20−0.15 · Ø 0.35 better than 9%
Deaths per round 76%+6 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.11, ADR +4.9, Headshots +5 pp, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −458

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.82 (at the start 0.77). Slightly above the average (0.79).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −207 ELO
24 matches · 46% win rate
In match 2 of the day +40 ELO
47 matches · 45% win rate
Between 0:00 and 6:00 +23 ELO, win rate 46%
On Saturdays −101 ELO, win rate 35%

H4SAN4TOR loses the most ELO on Anubis: −207 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
58% right on the average
0.81 right on the average
89.7 better than 67%
1.10 better than 38%
55% of 453 duels right on the average
31% of 26 situations better than 24%
Dust 242
52% better than 27%
0.80 right on the average
88.7 better than 63%
1.07 better than 28%
50% of 235 duels better than 23%
44% of 18 situations better than 63%
Ancient40
58% better than 46%
0.81 better than 55%
89.1 better than 64%
1.11 better than 45%
54% of 223 duels better than 46%
0% of 10 situations better than 1%
Anubis24
46% better than 15%
0.84 better than 70%
93.3 better than 86%
1.16 better than 60%
53% of 157 duels better than 44%
17% of 6 situations better than 6%
Nuke23
43% better than 14%
0.86 better than 83%
97.0 better than 93%
1.18 better than 80%
58% of 149 duels better than 76%
25% of 8 situations better than 16%
Cache9
67% -
0.81 -
92.5 -
1.15-
68% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H4SAN4TOR plays

Across 218 matches H4SAN4TOR averages K/R 0.82, ADR 90.7 and a rating of 1.11. Biggest strength: 3K rounds at 5.8%, better than 84% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 1% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 80 matches. In 106 of 218 matches the rating was 1.10 or higher (49%), in 65 it was below 0.90. In 170 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: October 2026 at 1.25. H4SAN4TOR loses the most ELO on Anubis (−207 ELO, win rate 46%). Things go best on Mirage (+152 ELO, win rate 58%). Match no. 3 of the day goes best: 60% win rate, +87 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ADR +4.9, Headshots +5 pp, Win rate +11 pp. Got weaker: ELO −458. Last 30 days: 42 matches, win rate 55%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.