H4RDSTYL3R

Russia
101 matches tracked 24 matches in 30 days
Last updated:

How does H4RDSTYL3R play?

Rating 0.93 (from 97 matches) K/R 0.68 ADR 76.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 8%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.89−0.08 · Ø 0.97 better than 13%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 18x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 67%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
Whether H4RDSTYL3R is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
28 matches · 54% win rate
Between 18:00 and 24:00 −60 ELO, win rate 42%

H4RDSTYL3R loses the most ELO on Mirage: −6 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.80 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 64%
0.62 better than 7%
68.3 better than 6%
0.84 better than 5%
46% of 110 duels better than 26%
47% of 15 situations better than 75%
Dust 226
54% better than 63%
0.73 better than 53%
83.0 better than 68%
1.02 better than 54%
45% of 119 duels better than 21%
38% of 13 situations right on the average
Anubis17
53% better than 58%
0.69 better than 32%
79.9 better than 50%
0.95 better than 31%
42% of 59 duels better than 12%
36% of 11 situations better than 41%
Ancient11
18% -
0.65 -
67.5 -
0.88-
53% of 53 duels -
43% of 7 situations -
Inferno10
60% -
0.69 -
80.7 -
0.96-
51% of 47 duels -
22% of 9 situations -
Nuke8
50% -
0.74 -
83.4 -
0.99-
50% of 30 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H4RDSTYL3R plays

Across 101 matches H4RDSTYL3R averages K/R 0.68 and ADR 76.3; the rating across the 97 rated matches is 0.93. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.2 kills per match with 38% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 29 of 97 matches the rating was 1.10 or higher (30%), in 50 it was below 0.90. In 92 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. H4RDSTYL3R loses the most ELO on Mirage (−6 ELO, win rate 54%). Things go best on Dust 2 (+30 ELO, win rate 54%). Match no. 2 of the day goes best: 57% win rate. Last 30 days: 24 matches, win rate 46%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.