H3R01N_H3R0

Afghanistan
61 matches tracked 15 matches in 30 days
Last updated:

How does H3R01N_H3R0 play?

Rating 0.89 K/R 0.63 ADR 74.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 13% weak 0.75 to 0.89 30% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 45%−5 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 65%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 38%−7 pp · Ø 45% better than 14%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.87−0.13 · Ø 1.00 better than 13%
Pistol kills per match 2.0
Knife kills 1 in 61 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.0%).

2K rounds 10.8%−2.2 pp · Ø 13.0% better than 7%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 10%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 5x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 82%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +127
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 75.8, Win rate at 50%
▼ Got worse
Headshots −5 pp

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +50 ELO
22 matches · 41% win rate

H3R01N_H3R0 loses the most ELO from match 5 of the day: +50 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Inferno
  2. Most kills in a match: 24 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
71% better than 98%
0.63 better than 12%
74.3 better than 24%
0.93 better than 29%
50% of 66 duels right on the average
44% of 9 situations better than 71%
Mirage15
47% better than 40%
0.62 better than 10%
71.9 better than 17%
0.86 better than 11%
53% of 55 duels better than 73%
20% of 5 situations better than 13%
Inferno7
43% -
0.65 -
85.1 -
0.96-
36% of 33 duels -
43% of 7 situations -
Ancient6
17% -
0.49 -
66.5 -
0.63-
45% of 20 duels -
0% of 5 situations -
Nuke6
17% -
0.66 -
76.2 -
0.89-
41% of 22 duels -
33% of 3 situations -
Anubis5
40% -
0.73 -
79.7 -
0.96-
42% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H3R01N_H3R0 plays

Across 61 matches H3R01N_H3R0 averages K/R 0.63, ADR 74.9 and a rating of 0.89. Biggest strength: Utility damage per round at 5.5, better than 82% of level 6 players. Most room to improve: 3K rounds at 2.7%, better than only 10% of level 6 players. Averages 14.0 kills per match with 38% headshots. The strongest map is Dust 2 with a 71% win rate in 21 matches. In 15 of 61 matches the rating was 1.10 or higher (25%), in 38 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 1 ace. H3R01N_H3R0 loses the most ELO from match 5 of the day (+50 ELO, win rate 41%). Things go best on Dust 2 (+22 ELO, win rate 71%). Improved over the last three months: ELO +127. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 75.8, Win rate at 50%. Last 30 days: 15 matches, win rate 60%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.