H2nt777

Belarus
125 matches tracked
ELO ▲ 86
2,947
30-day peak: 2,947
Rank EU ▼ 78 places
#9,733
Belarus #284 in Belarus
30 days · prev. #9,655 · best #9,655
Last updated:

How does H2nt777 play?

Rating 1.27 (from 119 matches) K/R 0.91 ADR 98.3 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 119 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 39% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 5% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (52%).

Headshot rate 66%+14 pp · Ø 52% better than 99%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.28+0.23 · Ø 1.05 better than 94%
Pistol kills per match 4.1
Knife kills 1 in 125 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 17.0%+3.4 pp · Ø 13.6% better than 97%
3K rounds 5.7%+1.4 pp · Ø 4.3% better than 91%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 20x 4K, 3 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.32).

Utility hit rate 45%+11 pp · Ø 34% better than 98%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 23%
Enemies flashed per round 0.08−0.24 · Ø 0.32 better than 1%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Win rate +10 pp
= Stayed the same
Rating at 1.30, ADR at 99.4, Headshots at 65%, ELO at 2,947
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: September 2026 with 0.96. Last 3 months: 0.93 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +53 ELO, win rate 41%
On Tuesdays −46 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 47 · Nuke
  3. Highest rating in a match: 2.20 · Nuke

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% better than 44%
0.96 better than 98%
104.9 better than 99%
1.33 better than 97%
61% of 293 duels better than 91%
22% of 23 situations better than 9%
Dust 227
44% better than 18%
0.85 better than 87%
90.8 better than 86%
1.15 better than 77%
49% of 100 duels better than 33%
35% of 20 situations better than 41%
Nuke17
53% better than 39%
0.92 better than 93%
99.9 better than 96%
1.30 better than 93%
53% of 103 duels right on the average
44% of 9 situations better than 59%
Inferno10
20% -
0.94 -
99.4 -
1.37-
49% of 57 duels -
50% of 10 situations -
Ancient9
56% -
0.82 -
87.6 -
1.19-
61% of 36 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H2nt777 plays

Across 125 matches H2nt777 averages K/R 0.91 and ADR 98.3; the rating across the 119 rated matches is 1.27. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 20.0 kills per match with 66% headshots. The strongest map is Nuke with a 53% win rate in 17 matches. In 82 of 119 matches the rating was 1.10 or higher (69%), in 19 it was below 0.90. In 47 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.37. Things go best in match 3 of the day (+48 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +48 ELO. Improved over the last three months: K/R +0.04, Win rate +10 pp. Unchanged in recent months: Rating at 1.30, ADR at 99.4, Headshots at 65%, ELO at 2,947. Last 30 days: 9 matches, win rate 67%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.