H-NTER

USA
174 matches tracked 36 matches in 30 days
Last updated:

How does H-NTER play?

Rating 1.01 (from 133 matches) K/R 0.71 ADR 77.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 71%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 0.98−0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.7
Knife kills 2 in 174 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.2%+0.2 pp · Ø 13.0% better than 60%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 35%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 13x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 29%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.71, ADR at 79.6, ELO at 1,340
▼ Got worse
Rating −0.12, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
31 matches · 39% win rate
On Dust 2 −17 ELO
52 matches · 54% win rate
Between 18:00 and 24:00 +31 ELO, win rate 46%
On Mondays −34 ELO, win rate 41%

H-NTER loses the most ELO on Ancient: −24 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
54% better than 67%
0.75 better than 70%
81.8 better than 70%
1.09 better than 85%
52% of 220 duels better than 64%
39% of 18 situations better than 56%
Ancient31
39% better than 15%
0.68 better than 32%
76.8 better than 38%
0.95 better than 43%
48% of 98 duels better than 41%
35% of 20 situations better than 46%
Anubis27
59% better than 75%
0.71 better than 48%
77.1 better than 37%
1.01 better than 58%
53% of 97 duels better than 68%
43% of 7 situations better than 63%
Inferno26
50% right on the average
0.66 better than 28%
69.4 better than 9%
0.97 better than 45%
49% of 74 duels right on the average
36% of 11 situations better than 48%
Cache19
63% -
0.72 -
79.1 -
0.96-
42% of 81 duels -
63% of 8 situations -
Nuke8
75% -
0.80 -
87.5 -
1.12-
48% of 25 duels -
50% of 2 situations -
Mirage4
25% -
0.62 -
79.4 -
0.84-
11% of 9 duels -
0% of 2 situations -
Overpass4
25% -
0.74 -
78.5 -
-
-
-
Vertigo3
33% -
0.59 -
69.9 -
0.81-
50% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H-NTER plays

Across 174 matches H-NTER averages K/R 0.71 and ADR 77.9; the rating across the 133 rated matches is 1.01. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 6 players. Averages 16.3 kills per match with 49% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 51 of 133 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 89 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: June 2026 at 1.16. H-NTER loses the most ELO on Ancient (−24 ELO, win rate 39%). Things go best on Inferno (+5 ELO, win rate 50%). Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.12, Win rate −7 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.6, ELO at 1,340. Last 30 days: 36 matches, win rate 58%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.