GvaleX

Germany
On FACEIT since 2019 123 matches tracked 103 matches in 30 days
Last updated:

How does GvaleX play?

Rating 0.99 K/R 0.72 ADR 78.6 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 9% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.9
Knife kills 11 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.6%).

2K rounds 11.8%−1.8 pp · Ø 13.6% better than 10%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 22x 4K, 2 aces in 103 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 8%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +23 pp
= Stayed the same
Rating at 0.99, ADR at 78.6
▼ Got worse
K/R −0.04

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
27 matches · 37% win rate
Between 12:00 and 18:00 +34 ELO, win rate 37%

GvaleX loses the most ELO on Mirage: −60 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Nuke
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
62% better than 79%
0.71 better than 29%
77.9 better than 28%
0.98 better than 28%
53% of 179 duels better than 56%
48% of 21 situations better than 72%
Mirage27
37% better than 4%
0.72 better than 35%
77.6 better than 30%
0.97 better than 23%
47% of 167 duels better than 22%
46% of 13 situations better than 73%
Dust 219
42% better than 16%
0.69 better than 23%
79.4 better than 39%
0.95 better than 18%
48% of 132 duels better than 29%
60% of 5 situations better than 94%
Anubis15
53% right on the average
0.71 better than 28%
73.7 better than 11%
0.97 better than 22%
46% of 78 duels better than 18%
45% of 11 situations better than 68%
Nuke11
45% -
0.79 -
88.3 -
1.08-
59% of 66 duels -
14% of 7 situations -
Cache10
60% -
0.75 -
82.3 -
1.08-
45% of 51 duels -
60% of 5 situations -
Inferno7
43% -
0.69 -
74.4 -
0.97-
44% of 34 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GvaleX plays

Across 123 matches GvaleX averages K/R 0.72, ADR 78.6 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 35 of 123 matches the rating was 1.10 or higher (28%), in 51 it was below 0.90. In 103 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. GvaleX loses the most ELO on Mirage (−60 ELO, win rate 37%). Things go best on Ancient (+49 ELO, win rate 62%). Improved over the last three months: Headshots +3 pp, Win rate +23 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.99, ADR at 78.6. Last 30 days: 103 matches, win rate 53%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.