GutsteR

Poland
138 matches tracked 23 matches in 30 days
Last updated:

How does GutsteR play?

Rating 0.97 K/R 0.70 ADR 75.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 138 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 85%
Clutch 1v2 won 22%−1 pp · Ø 23% better than 53%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just above the average (45%).

Headshot rate 46%+1 pp · Ø 45% better than 57%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.96−0.04 · Ø 1.00 better than 48%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 37%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 21x 4K, 3 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 16%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.09, Rating +0.11, ADR +4.5
= Stayed the same
Headshots at 46%, ELO at 1,314
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.71 (at the start 0.62). Just below the average (0.72).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
49 matches · 53% win rate
From match 5 of the day +5 ELO
23 matches · 35% win rate
On Wednesdays ±0 ELO, win rate 31%

GutsteR loses the most ELO on Mirage: −64 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.38 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
53% better than 60%
0.67 better than 28%
74.8 better than 29%
0.95 better than 37%
49% of 136 duels right on the average
33% of 36 situations better than 40%
Dust 226
38% better than 14%
0.72 better than 57%
75.0 better than 31%
0.99 better than 54%
56% of 87 duels better than 83%
63% of 19 situations better than 97%
Anubis18
33% better than 8%
0.68 better than 34%
74.5 better than 27%
0.97 better than 45%
58% of 40 duels better than 88%
36% of 14 situations better than 44%
Ancient15
47% better than 40%
0.74 better than 69%
79.4 better than 54%
0.99 better than 61%
51% of 49 duels better than 62%
40% of 15 situations better than 57%
Nuke11
64% -
0.80 -
87.2 -
1.12-
44% of 36 duels -
71% of 7 situations -
Cache9
56% -
0.71 -
77.5 -
0.96-
33% of 18 duels -
25% of 4 situations -
Inferno6
50% -
0.55 -
64.1 -
0.77-
38% of 16 duels -
0% of 4 situations -
Vertigo4
75% -
0.63 -
69.4 -
0.92-
83% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GutsteR plays

Across 138 matches GutsteR averages K/R 0.70, ADR 75.8 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 45%, better than 85% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 13% of level 6 players. Averages 15.3 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 42 of 138 matches the rating was 1.10 or higher (30%), in 61 it was below 0.90. In 111 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.28. GutsteR loses the most ELO on Mirage (−64 ELO, win rate 53%). Things go best in match 3 of the day (±0 ELO, win rate 54%). Match no. 1 of the day goes best: 57% win rate, −59 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +4.5. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 46%, ELO at 1,314. Last 30 days: 23 matches, win rate 61%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.