Guto17_

Hungary
298 matches tracked 64 matches in 30 days
ELO ▲ 25
2,046
30-day peak: 2,120
Rank EU
#212,140
Hungary #1,054 in Hungary
Last updated:

How does Guto17_ play?

Rating 1.08 K/R 0.76 ADR 75.5 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 298 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.2
Knife kills 1 in 298 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 49x 4K, 7 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.76, ADR at 76.2, Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −110

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −72 ELO
67 matches · 51% win rate
On Inferno −62 ELO
39 matches · 46% win rate
On Thursdays −24 ELO, win rate 38%

Guto17_ loses the most ELO on Ancient: −72 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.81 · Inferno

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 42%
0.77 better than 66%
77.2 better than 34%
1.08 better than 69%
52% of 321 duels better than 56%
49% of 37 situations better than 79%
Ancient67
51% better than 45%
0.79 better than 73%
78.1 better than 32%
1.13 better than 82%
54% of 221 duels better than 66%
38% of 56 situations better than 54%
Anubis57
53% better than 58%
0.73 better than 46%
72.7 better than 12%
1.05 better than 59%
54% of 235 duels better than 65%
46% of 46 situations better than 72%
Inferno39
46% better than 25%
0.73 better than 39%
73.2 better than 11%
1.06 better than 47%
57% of 183 duels better than 67%
42% of 24 situations better than 56%
Dust 231
39% better than 12%
0.72 better than 41%
74.8 better than 19%
1.02 better than 46%
48% of 137 duels better than 33%
38% of 24 situations right on the average
Cache27
52% -
0.78 -
76.9 -
1.10-
58% of 110 duels -
43% of 14 situations -
Nuke5
60% -
0.71 -
69.8 -
1.08-
35% of 17 duels -
50% of 4 situations -
Vertigo3
33% -
0.65 -
67.6 -
0.86-
33% of 9 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Guto17_ plays

Across 298 matches Guto17_ averages K/R 0.76, ADR 75.5 and a rating of 1.08. Biggest strength: 3K rounds at 4.7%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Anubis with a 53% win rate in 57 matches. In 124 of 298 matches the rating was 1.10 or higher (42%), in 99 it was below 0.90. In 228 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: August 2026 at 1.12. Guto17_ loses the most ELO on Ancient (−72 ELO, win rate 51%). Things go best on Mirage (+116 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate, +93 ELO. Improved over the last three months: Rating +0.08. Got weaker: Headshots −3 pp, ELO −110. Unchanged in recent months: K/R at 0.76, ADR at 76.2, Win rate at 49%. Last 30 days: 64 matches, win rate 47%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.