Gustiv

Denmark
On FACEIT since 2018 208 matches tracked 82 matches in 30 days
ELO ▲ 142
2,156
30-day peak: 2,156
Rank EU
#153,846
Denmark #3,718 in Denmark
Last updated:

How does Gustiv play?

Rating 1.04 K/R 0.73 ADR 78.9 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.7
Knife kills 5 in 206 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 20x 4K, 5 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +119
= Stayed the same
K/R at 0.72, ADR at 78.5, Headshots at 48%
▼ Got worse
Rating −0.06, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −31 ELO
22 matches · 41% win rate
On Ancient −2 ELO
41 matches · 56% win rate
On Fridays −2 ELO, win rate 39%

Gustiv loses the most ELO in match 4 of the day: −31 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.26 · Nuke
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
56% better than 62%
0.74 right on the average
81.6 better than 50%
1.04 better than 55%
56% of 153 duels better than 75%
48% of 21 situations better than 73%
Mirage41
51% better than 48%
0.70 better than 33%
74.2 better than 20%
1.01 better than 46%
58% of 148 duels better than 87%
35% of 31 situations better than 41%
Dust 231
52% right on the average
0.76 better than 60%
81.3 better than 51%
1.10 better than 72%
56% of 93 duels better than 76%
30% of 27 situations better than 30%
Nuke31
52% better than 39%
0.73 better than 35%
80.3 better than 40%
1.03 better than 40%
56% of 117 duels better than 67%
30% of 10 situations better than 24%
Inferno24
46% better than 24%
0.73 right on the average
79.6 better than 43%
1.04 better than 54%
51% of 85 duels better than 45%
37% of 19 situations better than 51%
Cache20
65% -
0.80 -
82.3 -
1.15-
54% of 76 duels -
50% of 12 situations -
Anubis16
25% better than 1%
0.66 better than 14%
73.0 better than 11%
0.95 better than 22%
40% of 65 duels better than 5%
56% of 9 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How Gustiv plays

Across 206 matches Gustiv averages K/R 0.73, ADR 78.9 and a rating of 1.04. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 87 of 206 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 145 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. Gustiv loses the most ELO in match 4 of the day (−31 ELO, win rate 41%). Things go best in match 2 of the day (+81 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +81 ELO. Improved over the last three months: ELO +119. Got weaker: Rating −0.06, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.5, Headshots at 48%. Last 30 days: 82 matches, win rate 52%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.