Gustaw

Poland
300 matches tracked 122 matches in 30 days
Last updated:

How does Gustaw play?

Rating 1.01 K/R 0.73 ADR 79.5 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 300 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.01+0.01 · Ø 1.00 better than 38%
Pistol kills per match 2.8
Knife kills 1 in 300 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 60%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 33x 4K, 2 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 24%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +205
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 79.5, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −280 ELO
101 matches · 51% win rate
On Ancient −171 ELO
58 matches · 50% win rate
On Tuesdays −85 ELO, win rate 39%

Gustaw loses the most ELO on Mirage: −280 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.22 · Dust 2

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
51% better than 46%
0.71 better than 33%
79.7 better than 44%
0.97 better than 27%
50% of 428 duels better than 43%
33% of 45 situations better than 34%
Dust 266
62% better than 85%
0.74 right on the average
79.4 better than 41%
1.03 right on the average
53% of 234 duels better than 59%
44% of 34 situations better than 68%
Ancient58
50% better than 43%
0.73 better than 42%
78.5 better than 33%
1.01 better than 42%
51% of 264 duels right on the average
38% of 42 situations right on the average
Anubis47
47% better than 31%
0.75 better than 54%
82.0 better than 53%
1.03 better than 47%
50% of 158 duels better than 39%
34% of 29 situations better than 38%
Nuke16
31% better than 2%
0.68 better than 21%
72.3 better than 11%
0.97 better than 27%
43% of 56 duels better than 11%
36% of 11 situations better than 45%
Inferno7
57% -
0.79 -
86.4 -
1.10-
43% of 28 duels -
40% of 5 situations -
Cache5
40% -
0.81 -
76.1 -
1.14-
45% of 11 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gustaw plays

Across 300 matches Gustaw averages K/R 0.73, ADR 79.5 and a rating of 1.01. Most room to improve: Utility damage per round at 3.3, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 66 matches. In 110 of 300 matches the rating was 1.10 or higher (37%), in 111 it was below 0.90. In 212 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. Gustaw loses the most ELO on Mirage (−280 ELO, win rate 51%). Things go best on Dust 2 (+149 ELO, win rate 62%). Match no. 4 of the day goes best: 58% win rate. Improved over the last three months: Headshots +3 pp, ELO +205. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 79.5, Win rate at 52%. Last 30 days: 122 matches, win rate 50%, net ELO −160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.