GustavoFryng

Turkey
On FACEIT since 2026 241 matches tracked 21 matches in 30 days
ELO ▲ 64
2,498
30-day peak: 2,498
Rank EU
#53,349
Turkey #1,244 in Turkey
Last updated:

How does GustavoFryng play?

Rating 1.12 K/R 0.80 ADR 91.3 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 241 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 2.5
Knife kills 2 in 241 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 30x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +526
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −7.7, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −63 ELO
43 matches · 47% win rate
On Anubis −25 ELO
38 matches · 53% win rate
On Fridays −46 ELO, win rate 41%

GustavoFryng loses the most ELO in match 1 of the day: −63 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.51 · Ancient

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% right on the average
0.81 better than 78%
90.9 better than 89%
1.15 better than 82%
51% of 297 duels right on the average
40% of 43 situations better than 56%
Dust 252
56% better than 66%
0.80 better than 76%
93.0 better than 92%
1.09 better than 66%
47% of 313 duels better than 25%
44% of 25 situations better than 69%
Anubis38
53% right on the average
0.85 better than 91%
92.7 better than 94%
1.18 better than 89%
53% of 166 duels better than 56%
39% of 23 situations better than 56%
Ancient32
59% better than 70%
0.83 better than 85%
97.9 better than 97%
1.14 better than 82%
54% of 188 duels better than 64%
47% of 15 situations better than 75%
Cache17
71% -
0.81 -
93.7 -
1.16-
53% of 73 duels -
64% of 11 situations -
Inferno16
50% better than 35%
0.74 better than 42%
89.2 better than 81%
1.02 better than 32%
58% of 57 duels better than 74%
45% of 11 situations better than 73%
Nuke12
67% -
0.80 -
84.6 -
1.13-
55% of 53 duels -
42% of 12 situations -
Vertigo6
50% -
0.74 -
77.1 -
1.02-
44% of 27 duels -
25% of 4 situations -
Aim_fair4
75% -
0.58 -
63.7 -
0.96-
58% of 74 duels -
58% of 74 situations -
Usp_containment3
67% -
0.58 -
63.2 -
0.96-
58% of 60 duels -
58% of 60 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GustavoFryng plays

Across 241 matches GustavoFryng averages K/R 0.80, ADR 91.3 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 114 of 241 matches the rating was 1.10 or higher (47%), in 67 it was below 0.90. In 159 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. GustavoFryng loses the most ELO in match 1 of the day (−63 ELO, win rate 47%). Things go best on Dust 2 (+53 ELO, win rate 56%). Match no. 2 of the day goes best: 68% win rate, +4 ELO. Improved over the last three months: Headshots +5 pp, ELO +526. Got weaker: K/R −0.05, Rating −0.08, ADR −7.7, Win rate −7 pp. Last 30 days: 21 matches, win rate 62%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.