Gustavo---

Kosovo
100 matches tracked
Last updated:

How does Gustavo--- play?

Rating 1.05 K/R 0.77 ADR 86.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.4
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 74%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 9x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 86.0, Win rate at 53%
▼ Got worse
Headshots −2 pp, ELO −96

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +31 ELO
32 matches · 47% win rate

Gustavo--- loses the most ELO in match 1 of the day: +31 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 1.95 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 66%
0.70 better than 36%
76.5 better than 33%
0.98 better than 40%
38% of 88 duels better than 4%
35% of 17 situations better than 41%
Ancient24
67% better than 93%
0.85 better than 94%
92.6 better than 93%
1.14 better than 87%
58% of 105 duels better than 87%
63% of 8 situations better than 95%
Dust 222
32% better than 4%
0.81 better than 85%
90.2 better than 90%
1.07 better than 70%
44% of 78 duels better than 19%
23% of 22 situations better than 13%
Inferno11
64% -
0.76 -
85.4 -
1.03-
56% of 34 duels -
40% of 5 situations -
Anubis6
67% -
0.81 -
100.3 -
1.12-
57% of 28 duels -
0% of 3 situations -
Vertigo5
60% -
0.81 -
98.3 -
1.01-
50% of 20 duels -
0% of 2 situations -
Cache3
33% -
0.50 -
62.0 -
0.95-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gustavo--- plays

Across 100 matches Gustavo--- averages K/R 0.77, ADR 86.0 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 86.0, better than 86% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 8 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 41 of 100 matches the rating was 1.10 or higher (41%), in 32 it was below 0.90. In 51 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Gustavo--- loses the most ELO in match 1 of the day (+31 ELO, win rate 47%). Things go best on Ancient (+23 ELO, win rate 67%). Match no. 3 of the day goes best: 75% win rate. Got weaker: Headshots −2 pp, ELO −96. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 86.0, Win rate at 53%. Last 30 days: 2 matches, win rate 0%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.