Gustavo---
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average52% headshots and so clearly above the average (47%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 1.04 (at the start 1.06). Slightly above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 87.4. Last 3 months: 86.0 (at the start 86.1). Clearly above the average (79.2).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 51% (at the start 53%). Clearly above the average (47%).
Matches won (win rate)
Best month: June 2026 with 59%. Last 3 months unchanged at 53%. Clearly above the average (48%).
Best month: July 2026 with 1,806. Last 3 months: 1,710 (at the start 1,806).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Gustavo--- loses the most ELO in match 1 of the day: +31 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 40 · Dust 2
- Highest rating in a match: 1.95 · Dust 2
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gustavo--- plays
Across 100 matches Gustavo--- averages K/R 0.77, ADR 86.0 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 86.0, better than 86% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 8 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 41 of 100 matches the rating was 1.10 or higher (41%), in 32 it was below 0.90. In 51 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Gustavo--- loses the most ELO in match 1 of the day (+31 ELO, win rate 47%). Things go best on Ancient (+23 ELO, win rate 67%). Match no. 3 of the day goes best: 75% win rate. Got weaker: Headshots −2 pp, ELO −96. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 86.0, Win rate at 53%. Last 30 days: 2 matches, win rate 0%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.