Gun3linger

GE
41 matches tracked 20 matches in 30 days
Last updated:

How does Gun3linger play?

Rating 1.06 (from 20 matches) K/R 0.73 ADR 80.3 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 30% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 65%
Opening duels won 53%+3 pp better than 72%

Clutch

Strength
Last one alive
Clutch 1v1 won 69%+30 pp better than 99%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.2+0.5 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 22%+11 pp better than 90%
K/D 1.05+0.04 better than 64%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.4 pp better than 80%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.0−0.3 better than 20%
4Ks and aces 0x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.2−0.1 better than 51%
Enemies flashed per round 0.34+0.06 better than 67%
Rounds with a death 70%−2.0 pp better than 75%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.05, Win rate +3 pp
= Stayed the same
ADR at 81.4, Headshots at 44%
▼ Got worse
Nothing clear

Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.76 (at the start 0.71).

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 1.41 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
38% –
0.80 –
88.7 –
1.35–
53% of 66 duels –
40% of 5 situations –
Mirage10
80% –
0.74 –
78.2 –
1.07–
53% of 53 duels –
40% of 5 situations –
Ancient5
60% –
0.76 –
84.7 –
0.85–
55% of 22 duels –
50% of 2 situations –
Cache5
60% –
0.69 –
78.3 –
0.94–
52% of 29 duels –
50% of 4 situations –
Anubis3
67% –
0.61 –
58.5 –
0.86–
50% of 8 duels –
100% of 2 situations –
Inferno3
67% –
0.76 –
84.6 –
1.09–
31% of 16 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Gun3linger plays

Across 41 matches Gun3linger averages K/R 0.73 and ADR 80.3; the rating across the 20 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 69%. That is better than 99% of players on level 9. Most room to improve: Headshot rate at 44%. That is better than only 25% of players on level 9. On average 16.6 kills per match, 44% of them headshots. The strongest map is Mirage with a 80% win rate in 10 matches. In 9 of 20 matches the rating was 1.10 or higher (45%), in 5 it was below 0.90. In 20 matches with detailed stats: 0 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. Improved over the last three months: K/R +0.05, Win rate +3 pp. Unchanged in recent months: ADR at 81.4, Headshots at 44%. Last 30 days: 20 matches, win rate 60%, ELO balance +4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.