Guig0BALA

Brazil
187 matches tracked 38 matches in 30 days
ELO ▲ 206
2,660
30-day peak: 2,660
Rank SA ▼ 22 places
#631
Brazil #438 in Brazil
30 days · prev. #609 · best #596
Last updated:

How does Guig0BALA play?

Rating 1.10 (from 179 matches) K/R 0.76 ADR 80.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 179 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 6%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.7
Knife kills 1 in 187 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 24x 4K, 7 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +6.5, Headshots +6 pp, ELO +71
= Stayed the same
Nothing clear
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −33 ELO
20 matches · 35% win rate
In match 1 of the day +115 ELO
51 matches · 49% win rate
Between 6:00 and 12:00 +40 ELO, win rate 49%
On Sundays −32 ELO, win rate 41%

Guig0BALA loses the most ELO in match 4 of the day: −33 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 60%
0.75 right on the average
79.7 better than 42%
1.10 better than 68%
59% of 280 duels better than 87%
24% of 42 situations better than 11%
Dust 254
54% better than 53%
0.75 right on the average
79.6 better than 41%
1.09 better than 63%
55% of 206 duels better than 67%
32% of 31 situations better than 32%
Inferno19
63% better than 69%
0.75 better than 44%
81.2 better than 37%
1.09 better than 47%
48% of 77 duels better than 14%
56% of 9 situations better than 86%
Anubis18
56% better than 63%
0.82 better than 81%
89.9 better than 87%
1.18 better than 87%
57% of 69 duels better than 76%
29% of 14 situations better than 25%
Ancient16
56% better than 60%
0.81 better than 75%
84.1 better than 57%
1.15 better than 80%
58% of 65 duels better than 79%
40% of 10 situations better than 56%
Cache6
50% -
0.77 -
81.7 -
1.07-
41% of 22 duels -
50% of 2 situations -
Nuke6
33% -
0.64 -
68.8 -
0.90-
41% of 29 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Guig0BALA plays

Across 187 matches Guig0BALA averages K/R 0.76 and ADR 80.9; the rating across the 179 rated matches is 1.10. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 87 of 179 matches the rating was 1.10 or higher (49%), in 56 it was below 0.90. In 90 matches with detailed stats: 24 4Ks and 7 aces. Best month by rating: June 2026 at 1.19. Guig0BALA loses the most ELO in match 4 of the day (−33 ELO, win rate 35%). Things go best from match 5 of the day (+189 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +189 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +6.5, Headshots +6 pp, ELO +71. Got weaker: Win rate −9 pp. Last 30 days: 38 matches, win rate 58%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.