Guido_0

Italy
On FACEIT since 2023 142 matches tracked 39 matches in 30 days
Last updated:

How does Guido_0 play?

Rating 0.98 K/R 0.71 ADR 81.7 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.8
Knife kills 3 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +66
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.17, ADR −7.7, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.67 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
41 matches · 59% win rate
On Ancient −41 ELO
26 matches · 38% win rate
On Tuesdays −26 ELO, win rate 48%

Guido_0 loses the most ELO on Mirage: −48 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.95 · Cache

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 80%
0.72 better than 41%
79.3 better than 44%
1.01 better than 45%
52% of 132 duels better than 56%
55% of 31 situations better than 91%
Dust 234
50% better than 44%
0.72 better than 41%
81.4 better than 55%
1.01 better than 42%
51% of 176 duels right on the average
18% of 22 situations better than 9%
Ancient26
38% better than 10%
0.65 better than 12%
80.9 better than 47%
0.88 better than 10%
50% of 126 duels better than 42%
75% of 4 situations better than 99%
Anubis20
65% better than 88%
0.70 better than 32%
82.6 better than 62%
0.95 better than 23%
47% of 97 duels better than 25%
30% of 10 situations better than 29%
Nuke11
64% -
0.77 -
90.3 -
1.04-
46% of 72 duels -
33% of 9 situations -
Inferno8
50% -
0.69 -
82.1 -
0.97-
52% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Guido_0 plays

Across 142 matches Guido_0 averages K/R 0.71, ADR 81.7 and a rating of 0.98. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 45% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 46 of 142 matches the rating was 1.10 or higher (32%), in 60 it was below 0.90. In 93 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. Guido_0 loses the most ELO on Mirage (−48 ELO, win rate 59%). Things go best on Anubis (+26 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, −47 ELO. Improved over the last three months: Headshots +7 pp, ELO +66. Got weaker: K/R −0.13, Rating −0.17, ADR −7.7, Win rate −11 pp. Last 30 days: 39 matches, win rate 33%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.