Gufrs

Russia
On FACEIT since 2015 291 matches tracked 112 matches in 30 days
ELO ▲ 321
3,439
30-day peak: 3,439
Rank EU ▲ 272 places
#1,416
Russia #405 in Russia
30 days · prev. #1,688 · best #1,416
Last updated:

How does Gufrs play?

Rating 1.15 (from 271 matches) K/R 0.81 ADR 82.8 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 271 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 30%+18 pp · Ø 12% better than 92%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 39x 4K, 9 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (3.9).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 1.1−2.8 · Ø 3.9 better than 1%
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 3%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, ADR +4.8, Headshots +2 pp
= Stayed the same
K/R at 0.81, Win rate at 60%
▼ Got worse
ELO −121

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −176 ELO
72 matches · 51% win rate
On Mirage −53 ELO
107 matches · 55% win rate
Between 12:00 and 18:00 −62 ELO, win rate 48%
On Thursdays −87 ELO, win rate 50%

Gufrs loses the most ELO in match 1 of the day: −176 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2118
69% better than 92%
0.80 better than 69%
82.6 better than 52%
1.15 better than 72%
59% of 524 duels better than 81%
41% of 44 situations better than 55%
Mirage107
55% right on the average
0.82 better than 75%
84.3 better than 60%
1.15 better than 75%
56% of 539 duels better than 70%
41% of 58 situations better than 57%
Cache27
52% better than 28%
0.81 better than 57%
85.0 better than 48%
1.17 better than 64%
61% of 110 duels better than 81%
36% of 22 situations better than 43%
Anubis23
61% better than 71%
0.78 better than 63%
78.5 better than 32%
1.09 better than 59%
50% of 92 duels better than 35%
33% of 12 situations better than 36%
Nuke11
36% -
0.74 -
74.2 -
1.08-
50% of 30 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gufrs plays

Across 291 matches Gufrs averages K/R 0.81 and ADR 82.8; the rating across the 271 rated matches is 1.15. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 69% win rate in 118 matches. In 144 of 271 matches the rating was 1.10 or higher (53%), in 58 it was below 0.90. In 210 matches with detailed stats: 39 4Ks and 9 aces. Best month by rating: October 2026 at 1.17. Gufrs loses the most ELO in match 1 of the day (−176 ELO, win rate 51%). Things go best on Dust 2 (+77 ELO, win rate 69%). Match no. 3 of the day goes best: 68% win rate, +30 ELO. Improved over the last three months: Rating +0.06, ADR +4.8, Headshots +2 pp. Got weaker: ELO −121. Unchanged in recent months: K/R at 0.81, Win rate at 60%. Last 30 days: 112 matches, win rate 63%, net ELO +204.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.