Gufi_1310

Hong Kong
On FACEIT since 2018 75 matches tracked
Last updated:

How does Gufi_1310 play?

Rating 1.07 (from 25 matches) K/R 0.86 ADR 92.8 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 25 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 48% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 0.9 no comparison

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 19% no comparison
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.2
Knife kills 1 in 75 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.8% no comparison
3K rounds 4.8% no comparison
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 2x 4K, 1 ace in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 1.5 no comparison
Enemies flashed per round 0.04 no comparison
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Gufi_1310 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 50 before.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: May 2026 with 0.96.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 67%
0.90 better than 96%
98.1 better than 97%
0.98-
53% of 81 duels better than 64%
0% of 2 situations better than 1%
Dust 218
28% better than 1%
0.79 better than 74%
87.2 better than 79%
1.05-
59% of 29 duels better than 87%
100% of 1 situations better than 99%
Ancient12
75% -
0.92 -
97.7 -
1.73-
64% of 11 duels -
67% of 3 situations -
Anubis8
25% -
0.78 -
86.7 -
0.96-
31% of 16 duels -
0% of 1 situations -
Nuke6
50% -
0.84 -
89.0 -
0.72-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gufi_1310 plays

Across 75 matches Gufi_1310 averages K/R 0.86 and ADR 92.8; the rating across the 25 rated matches is 1.07. Biggest strength: Damage per round (ADR) at 92.8, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 49% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 9 of 25 matches the rating was 1.10 or higher (36%), in 9 it was below 0.90. In 18 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. Things go best in match 1 of the day (−25 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −25 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.