Gucioo7

Brazil
On FACEIT since 2022 111 matches tracked 10 matches in 30 days
Last updated:

How does Gucioo7 play?

Rating 1.06 (from 107 matches) K/R 0.75 ADR 80.5 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 107 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 16% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 60% no comparison
Clutch 1v2 won 50% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 12% no comparison
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.3
Knife kills 1 in 111 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 18.7% no comparison
3K rounds 3.8% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 2x 4K, 0 aces in 11 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 32% no comparison
Utility damage per round 3.0 no comparison
Enemies flashed per round 0.20 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Gucioo7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.80
JunJulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
36 matches · 53% win rate
On Dust 2 −25 ELO
21 matches · 19% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 41%
On Thursdays ±0 ELO, win rate 36%

Gucioo7 loses the most ELO on Mirage: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 3.43 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 57%
0.78 better than 71%
85.5 better than 75%
1.12 better than 79%
53% of 182 duels better than 64%
50% of 20 situations better than 80%
Dust 221
19% better than 1%
0.69 better than 26%
72.6 better than 12%
0.95 better than 22%
47% of 90 duels better than 26%
24% of 17 situations better than 15%
Ancient16
31% better than 4%
0.73 better than 43%
77.9 better than 31%
1.00 better than 39%
53% of 87 duels better than 60%
30% of 10 situations better than 30%
Anubis16
63% better than 85%
0.74 right on the average
77.8 better than 32%
1.07 better than 64%
43% of 77 duels better than 10%
50% of 8 situations better than 80%
Nuke9
56% -
0.75 -
78.2 -
1.03-
54% of 52 duels -
33% of 9 situations -
Inferno7
57% -
0.82 -
88.0 -
1.15-
61% of 33 duels -
0% of 3 situations -
Overpass4
50% -
0.89 -
92.7 -
1.21-
54% of 24 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gucioo7 plays

Across 111 matches Gucioo7 averages K/R 0.75 and ADR 80.5; the rating across the 107 rated matches is 1.06. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 46 of 107 matches the rating was 1.10 or higher (43%), in 39 it was below 0.90. In 11 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. Gucioo7 loses the most ELO on Mirage (−25 ELO, win rate 53%). Things go best in match 2 of the day (±0 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate. Last 30 days: 10 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.