GubiFortnite

Germany
On FACEIT since 2020 387 matches tracked 124 matches in 30 days
Last updated:

How does GubiFortnite play?

Rating 1.12 K/R 0.80 ADR 89.7 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 387 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.4
Knife kills 2 in 387 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 87x 4K, 7 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

9.7 utility damage per round and so well above the average (4.1).

Utility hit rate 45%+10 pp · Ø 35% better than 98%
Utility damage per round 9.7+5.6 · Ø 4.1 better than 99%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +4 pp
= Stayed the same
K/R at 0.81, ADR at 89.8, Headshots at 58%, ELO at 2,694
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −113 ELO
50 matches · 46% win rate
In match 1 of the day −102 ELO
85 matches · 45% win rate
On Cache −42 ELO
47 matches · 60% win rate

GubiFortnite loses the most ELO on Dust 2: −113 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.13 · Nuke
  3. Most kills in a match: 43 · Cache

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient98
60% better than 74%
0.80 better than 70%
89.3 better than 81%
1.11 better than 69%
60% of 339 duels better than 87%
45% of 51 situations better than 70%
Inferno67
51% better than 30%
0.85 better than 76%
94.1 better than 86%
1.21 better than 76%
57% of 302 duels better than 65%
41% of 34 situations better than 59%
Anubis57
58% better than 67%
0.79 better than 70%
89.5 better than 86%
1.11 better than 71%
51% of 250 duels better than 42%
50% of 22 situations better than 77%
Dust 250
46% better than 27%
0.78 better than 65%
84.8 better than 67%
1.07 better than 57%
47% of 170 duels better than 24%
32% of 34 situations better than 32%
Cache47
60% -
0.82 -
93.7 -
1.16-
58% of 202 duels -
31% of 16 situations -
Nuke41
56% better than 55%
0.82 better than 73%
87.9 better than 74%
1.14 better than 70%
61% of 193 duels better than 90%
40% of 25 situations right on the average
Mirage15
33% better than 2%
0.74 better than 46%
87.6 better than 78%
0.97 better than 25%
50% of 76 duels better than 39%
50% of 6 situations better than 81%
Vertigo12
17% -
0.73 -
84.4 -
0.99-
47% of 47 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GubiFortnite plays

Across 387 matches GubiFortnite averages K/R 0.80, ADR 89.7 and a rating of 1.12. Biggest strength: Utility damage per round at 9.7, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 58% headshots. The strongest map is Ancient with a 60% win rate in 98 matches. In 192 of 387 matches the rating was 1.10 or higher (50%), in 106 it was below 0.90. In 321 matches with detailed stats: 87 4Ks and 7 aces. Best month by rating: September 2026 at 1.13. GubiFortnite loses the most ELO on Dust 2 (−113 ELO, win rate 46%). Things go best on Ancient (+142 ELO, win rate 60%). Match no. 4 of the day goes best: 62% win rate, +27 ELO. Improved over the last three months: Rating +0.05, Win rate +4 pp. Unchanged in recent months: K/R at 0.81, ADR at 89.8, Headshots at 58%, ELO at 2,694. Last 30 days: 124 matches, win rate 57%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.