GubbN

Sweden
125 matches tracked 27 matches in 30 days
Last updated:

How does GubbN play?

Rating 0.95 (from 84 matches) K/R 0.69 ADR 78.2 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 8
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 46%−4 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 32%
Clutch 1v2 won 19%−3 pp better than 33%
Clutch kills per match 1.4−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−1 pp better than 41%
AWP share of kills 9%−1 pp better than 50%
K/D 0.93−0.07 better than 19%
Pistol kills per match 2.7
Knife kills 5 in 125 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.7%−1.4 pp better than 14%
Rounds with 3K 4.0%+0.1 pp better than 53%
MVPs per match 2.20.0 level
4Ks and aces 29x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 80%
Utility damage per round 6.1+1.9 better than 86%
Enemies flashed per round 0.26−0.02 better than 49%
Rounds with a death 75%+3 pp better than 20%

Patterns

From the last 125 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +27 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 35%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Ancient
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 53%
0.64 better than 10%
74.1 better than 19%
0.79 better than 1%
41% of 145 duels better than 7%
40% of 20 situations better than 53%
Dust 220
35% better than 9%
0.60 better than 2%
71.9 better than 11%
0.77-
44% of 109 duels better than 16%
30% of 10 situations better than 30%
Ancient18
67% better than 94%
0.84 better than 95%
91.1 better than 95%
1.18-
55% of 124 duels better than 76%
30% of 10 situations better than 29%
Inferno18
56% better than 61%
0.72 better than 54%
80.3 better than 57%
1.13-
48% of 102 duels better than 31%
50% of 12 situations better than 79%
Anubis15
47% better than 36%
0.69 better than 27%
76.9 better than 30%
0.99-
41% of 85 duels better than 8%
25% of 8 situations better than 17%
Nuke14
57% -
0.73 -
78.7 -
0.97-
47% of 78 duels -
43% of 7 situations -
Cache13
54% -
0.64 -
72.6 -
0.83-
48% of 50 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GubbN plays

Across 125 matches GubbN averages K/R 0.69 and ADR 78.2; the rating across the 84 rated matches is 0.95. Biggest strength: Utility damage per round at 6.1. That is better than 86% of players on level 8. Most room to improve: Opening duels won at 46%. That is better than only 14% of players on level 8. On average 15.2 kills per match, 46% of them headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 30 of 84 matches the rating was 1.10 or higher (36%), in 42 it was below 0.90. In 125 matches with detailed stats: 29 4Ks and 1 aces. Best month by rating: September 2026 at 0.95. Things go best on Mirage (+48 ELO, win rate 52%). Last 30 days: 27 matches, win rate 59%, ELO balance +82.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.