Guardinhaa

Brazil
309 matches tracked 99 matches in 30 days
ELO ▼ 106
2,402
30-day peak: 2,588
Rank SA ▼ 108 places
#1,641
BR #1,080 in BR
30 days · prev. #1,533 · best #1,275
Last updated:

How does Guardinhaa play?

Rating 1.10 K/R 0.76 ADR 80.2 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 43%+32 pp · Ø 11% better than 99%
K/D 1.13+0.11 · Ø 1.02 better than 79%
Pistol kills per match 2.5
Knife kills 1 in 309 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 73%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 42x 4K, 7 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.14, ADR +10.2
= Stayed the same
Headshots at 37%, Win rate at 49%, ELO at 2,446
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.66). Slightly above the average (0.74).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −40 ELO
60 matches · 42% win rate
On Cache −36 ELO
31 matches · 45% win rate
On Fridays −102 ELO, win rate 32%

Guardinhaa loses the most ELO on Ancient: −40 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.28 · Ancient
  3. Most kills in a match: 48 · Inferno

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2139
57% better than 71%
0.78 better than 68%
84.1 better than 65%
1.13 better than 78%
64% of 782 duels better than 97%
37% of 79 situations better than 45%
Ancient60
42% better than 20%
0.75 right on the average
78.3 better than 31%
1.09 better than 68%
58% of 223 duels better than 83%
36% of 36 situations better than 47%
Cache31
45% -
0.74 -
73.8 -
1.05-
53% of 131 duels -
24% of 21 situations -
Nuke28
57% better than 50%
0.80 better than 71%
80.2 better than 39%
1.18 better than 84%
66% of 109 duels better than 95%
28% of 25 situations better than 24%
Inferno18
28% better than 1%
0.76 right on the average
82.7 better than 48%
1.05 better than 42%
47% of 91 duels better than 25%
29% of 7 situations better than 18%
Mirage14
43% -
0.61 -
65.9 -
0.85-
65% of 43 duels -
10% of 10 situations -
Anubis13
38% -
0.71 -
76.1 -
1.04-
54% of 57 duels -
50% of 8 situations -
Vertigo6
17% -
0.76 -
76.0 -
1.05-
55% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Guardinhaa plays

Across 309 matches Guardinhaa averages K/R 0.76, ADR 80.2 and a rating of 1.10. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 37% headshots. The strongest map is Nuke with a 57% win rate in 28 matches. In 142 of 309 matches the rating was 1.10 or higher (46%), in 98 it was below 0.90. In 252 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: September 2026 at 1.14. Guardinhaa loses the most ELO on Ancient (−40 ELO, win rate 42%). Things go best on Nuke (+70 ELO, win rate 57%). From match no. 5 of the day on, things go best: 56% win rate, −137 ELO. Improved over the last three months: K/R +0.12, Rating +0.14, ADR +10.2. Unchanged in recent months: Headshots at 37%, Win rate at 49%, ELO at 2,446. Last 30 days: 99 matches, win rate 48%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.