GryZZl1

Pitcairn
On FACEIT since 2026 251 matches tracked 68 matches in 30 days
ELO ▲ 100
2,026
30-day peak: 2,026
Rank EU
#224,868
Pitcairn #127 in Pitcairn
Last updated:

How does GryZZl1 play?

Rating 1.06 K/R 0.74 ADR 81.5 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 251 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 2.7
Knife kills 4 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 72%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 35x 4K, 2 aces in 180 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 86%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.05, ADR +5.5, Headshots +2 pp, ELO +167
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −110 ELO
78 matches · 49% win rate
On Dust 2 −51 ELO
64 matches · 58% win rate
Between 12:00 and 18:00 −165 ELO, win rate 44%
On Mondays +30 ELO, win rate 41%

GryZZl1 loses the most ELO on Mirage: −110 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
49% better than 43%
0.73 right on the average
79.7 right on the average
1.06 better than 68%
56% of 234 duels better than 81%
41% of 63 situations better than 59%
Dust 264
58% better than 76%
0.69 better than 33%
75.2 better than 26%
1.01 right on the average
50% of 212 duels right on the average
56% of 39 situations better than 90%
Ancient50
50% better than 43%
0.74 better than 54%
85.2 better than 76%
1.04 better than 61%
51% of 201 duels right on the average
47% of 45 situations better than 71%
Inferno23
52% better than 44%
0.80 better than 77%
89.1 better than 87%
1.13 better than 77%
52% of 82 duels right on the average
67% of 18 situations better than 95%
Nuke18
61% better than 70%
0.85 better than 81%
88.8 better than 77%
1.21 better than 84%
59% of 56 duels better than 81%
36% of 11 situations better than 40%
Anubis16
38% better than 13%
0.76 better than 64%
84.0 better than 67%
1.11 better than 78%
55% of 58 duels better than 71%
27% of 15 situations better than 24%

Compared with players on the same level who have at least 15 matches on the map.

How GryZZl1 plays

Across 251 matches GryZZl1 averages K/R 0.74, ADR 81.5 and a rating of 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 106 of 251 matches the rating was 1.10 or higher (42%), in 81 it was below 0.90. In 180 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. GryZZl1 loses the most ELO on Mirage (−110 ELO, win rate 49%). Things go best on Ancient (+60 ELO, win rate 50%). Match no. 2 of the day goes best: 59% win rate, −20 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.5, Headshots +2 pp, ELO +167. Got weaker: Win rate −5 pp. Last 30 days: 68 matches, win rate 51%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.