Groxiit

AR
166 matches tracked 65 matches in 30 days
Last updated:

How does Groxiit play?

Rating 1.00 (from 123 matches) K/R 0.74 ADR 83.5 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 4
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 123 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 23% normal 0.90 to 1.09 33% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 70%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 43%
Clutch 1v2 won 13%−9 pp better than 12%
Clutch kills per match 1.3−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−4 pp better than 29%
AWP share of kills 2%−9 pp better than 14%
K/D 1.04+0.08 better than 88%
Pistol kills per match 2.5
Knife kills 3 in 166 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.7%+1.0 pp better than 83%
Rounds with 3K 3.8%+0.2 pp better than 60%
MVPs per match 2.3+0.2 better than 81%
4Ks and aces 12x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−3 pp better than 34%
Utility damage per round 5.3+1.5 better than 84%
Enemies flashed per round 0.38+0.14 better than 83%
Rounds with a death 72%−1 pp better than 73%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Headshots +3 pp, ELO +61
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.09, ADR −5.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.72 (at the start 0.81).

Patterns

From the last 166 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
45 matches · 42% wins
On Inferno −58 ELO
20 matches · 45% wins
Between 12:00 and 18:00 −133 ELO, win rate 36%
On Thursdays −87 ELO, win rate 29%

Groxiit loses the most ELO on Dust 2: −62 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
42% better than 27%
0.79 better than 91%
86.4 better than 90%
1.08 better than 89%
54% of 198 duels better than 78%
26% of 27 situations better than 22%
Mirage45
47% better than 42%
0.74 better than 72%
83.1 better than 81%
0.97 better than 53%
51% of 232 duels better than 64%
22% of 18 situations better than 16%
Inferno20
45% better than 30%
0.69 level
83.1 better than 79%
0.94 better than 47%
46% of 70 duels better than 31%
38% of 8 situations better than 52%
Nuke20
60% better than 73%
0.66 better than 33%
77.7 better than 55%
0.92 better than 37%
49% of 55 duels level
20% of 10 situations better than 16%
Ancient16
56% better than 71%
0.74 better than 71%
83.4 better than 78%
0.91-
40% of 63 duels better than 11%
40% of 10 situations better than 57%
Anubis8
63% -
0.81 -
89.3 -
1.17-
56% of 32 duels -
57% of 7 situations -
Cache8
50% -
0.82 -
84.2 -
1.05-
51% of 35 duels -
33% of 6 situations -
Vertigo3
67% -
0.65 -
68.4 -
0.96-
45% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Groxiit plays

Across 166 matches Groxiit averages K/R 0.74 and ADR 83.5; the rating across the 123 rated matches is 1.00. Biggest strength: Damage per round (ADR) at 83.5. That is better than 89% of players on level 4. On average 16.4 kills per match, 39% of them headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 42 of 123 matches the rating was 1.10 or higher (34%), in 40 it was below 0.90. In 123 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: October 2026 at 1.02. Groxiit loses the most ELO on Dust 2 (−62 ELO, win rate 42%). Things go best from match 5 of the day (+48 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp, ELO +61. Got weaker: K/R −0.09, ADR −5.4. Unchanged in recent months: Win rate at 50%. Last 30 days: 65 matches, win rate 46%, ELO balance −104.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.