Gromov_kiril
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Strength63% of opening duels won and so well above the average (51%).
Clutch
Average3.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.48 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 7.3% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageKills per round (K/R)
Best month: August 2026 with 1.11.
Rating, 1.00 is an average match
Best month: August 2026 with 1.61.
Damage per round (ADR)
Best month: August 2026 with 113.8.
Share of headshot kills
Best month: September 2026 with 42%.
Matches won (win rate)
Best month: October 2026 with 58%.
Best month: October 2026 with 1,366.
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 2.56 · Cache
- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 40 · Anubis
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gromov_kiril plays
Across 43 matches Gromov_kiril averages K/R 0.95, ADR 100.9 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 15% of level 7 players. Averages 20.7 kills per match with 39% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 32 of 43 matches the rating was 1.10 or higher (74%), in 8 it was below 0.90. In 43 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.61. Last 30 days: 20 matches, win rate 45%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.