Grom_SelMash
How does Grom_SelMash play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 696 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average28% of 1v1s won and so well below the average (38%).
Weapons and aim
Average48% headshots and so clearly above the average (44%).
Impact
AverageExactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.24).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.93 (at the start 0.98). Clearly below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 76.9. Last 3 months: 74.5 (at the start 76.4). Slightly below the average (78.9).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 45% (at the start 51%). Just above the average (44%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 46% (at the start 54%). Clearly below the average (51%).
Best month: September 2026 with 1,344. Last 3 months: 1,167 (at the start 1,203).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 29%.
Patterns
From the last 215 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Grom_SelMash loses the most ELO on Dust 2: −20 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 1.93 · Nuke
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 215 matchesCompared with players on the same level who have at least 15 matches on the map.
How Grom_SelMash plays
Across 215 matches Grom_SelMash averages K/R 0.68, ADR 75.3 and a rating of 0.96. Biggest strength: Utility damage per round at 6.1, better than 89% of level 5 players. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 5 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 69 of 215 matches the rating was 1.10 or higher (32%), in 97 it was below 0.90. In 115 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. Grom_SelMash loses the most ELO on Dust 2 (−20 ELO, win rate 39%). Things go best in match 1 of the day (+23 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +23 ELO. Got weaker: Rating −0.05, Headshots −6 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.5, ELO at 1,167. Last 30 days: 67 matches, win rate 45%, net ELO +58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.