Grom_SelMash

Belarus
215 matches tracked 67 matches in 30 days
Last updated:

How does Grom_SelMash play?

Rating 0.96 K/R 0.68 ADR 75.3 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 5

Compared with 696 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 48%−2 pp · Ø 50% better than 45%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 73%
AWP share of kills 3%−7 pp · Ø 10% better than 23%
K/D 0.95−0.03 · Ø 0.98 better than 50%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 21%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 53%
MVPs per match 2.1−0.1 · Ø 2.2 better than 55%
4Ks and aces 12x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.24).

Utility hit rate 30%−5 pp · Ø 35% better than 24%
Utility damage per round 6.1+2.2 · Ø 3.9 better than 89%
Enemies flashed per round 0.49+0.25 · Ø 0.24 better than 94%
Deaths per round 72%−1 pp · Ø 73% better than 69%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.5, ELO at 1,167
▼ Got worse
Rating −0.05, Headshots −6 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.71).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
75 matches · 39% win rate
In match 4 of the day +6 ELO
25 matches · 36% win rate
On Wednesdays −119 ELO, win rate 35%

Grom_SelMash loses the most ELO on Dust 2: −20 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 1.93 · Nuke
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
39% better than 16%
0.63 better than 18%
71.8 better than 19%
0.90 better than 26%
44% of 247 duels better than 23%
31% of 74 situations better than 31%
Mirage66
53% better than 63%
0.73 better than 65%
78.7 better than 54%
1.00 better than 62%
53% of 245 duels better than 71%
34% of 44 situations better than 43%
Ancient39
56% better than 72%
0.64 better than 22%
72.2 better than 21%
0.91 better than 36%
43% of 113 duels better than 22%
21% of 29 situations better than 14%
Nuke19
63% better than 82%
0.79 better than 84%
80.0 better than 64%
1.14 better than 91%
50% of 56 duels better than 58%
50% of 20 situations better than 76%
Inferno16
56% better than 69%
0.69 right on the average
81.0 better than 67%
0.93 better than 38%
55% of 60 duels better than 80%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How Grom_SelMash plays

Across 215 matches Grom_SelMash averages K/R 0.68, ADR 75.3 and a rating of 0.96. Biggest strength: Utility damage per round at 6.1, better than 89% of level 5 players. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 5 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 69 of 215 matches the rating was 1.10 or higher (32%), in 97 it was below 0.90. In 115 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. Grom_SelMash loses the most ELO on Dust 2 (−20 ELO, win rate 39%). Things go best in match 1 of the day (+23 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +23 ELO. Got weaker: Rating −0.05, Headshots −6 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.5, ELO at 1,167. Last 30 days: 67 matches, win rate 45%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.