Grom_Master

Russia
228 matches tracked 81 matches in 30 days
Last updated:

How does Grom_Master play?

Rating 0.88 (from 111 matches) K/R 0.66 ADR 79.5 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 10
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 111 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 4%−7 pp better than 24%
K/D 0.88−0.15 better than 5%
Pistol kills per match 2.3
Knife kills 2 in 228 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.6 pp better than 11%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 21x 4K, 3 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 6.0+1.9 better than 89%
Enemies flashed per round 0.11−0.19 better than 5%
Rounds with a death 75%+4.0 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +188
= Stayed the same
K/R at 0.66, ADR at 79.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.66 (at the start 0.69).

Patterns

From the last 228 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −119 ELO
25 matches · 28% wins
On Anubis −81 ELO
41 matches · 51% wins
On Ancient −46 ELO
29 matches · 55% wins

Grom_Master loses the most ELO from match 5 of the day: −119 ELO, 28% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 34 · Cache
  3. Highest rating in a match: 1.44 · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
44% better than 21%
0.68 better than 22%
81.3 better than 52%
0.86 better than 5%
45% of 433 duels better than 17%
45% of 29 situations better than 72%
Anubis41
51% better than 47%
0.65 better than 10%
76.2 better than 24%
0.88 better than 5%
52% of 170 duels better than 53%
38% of 29 situations level
Nuke35
43% better than 11%
0.66 better than 13%
77.7 better than 27%
0.93–
56% of 121 duels better than 65%
47% of 19 situations better than 67%
Ancient29
55% better than 58%
0.65 better than 9%
79.9 better than 42%
0.83 better than 1%
51% of 119 duels level
33% of 18 situations better than 40%
Dust 217
53% better than 54%
0.67 better than 17%
77.6 better than 33%
0.96–
40% of 77 duels better than 5%
33% of 6 situations better than 37%
Vertigo9
67% –
0.64 –
79.2 –
0.70–
43% of 44 duels –
14% of 7 situations –
Cache8
63% –
0.70 –
84.1 –
1.12–
44% of 55 duels –
50% of 2 situations –
Inferno8
63% –
0.62 –
84.9 –
0.81–
56% of 45 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Grom_Master plays

Across 228 matches Grom_Master averages K/R 0.66 and ADR 79.5; the rating across the 111 rated matches is 0.88. Biggest strength: Utility damage per round at 6.0. That is better than 89% of players on level 10. Most room to improve: Rating at 0.88. That is better than only 3% of players on level 10. On average 14.7 kills per match, 46% of them headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 23 of 111 matches the rating was 1.10 or higher (21%), in 59 it was below 0.90. In 179 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 0.89. Grom_Master loses the most ELO from match 5 of the day (−119 ELO, win rate 28%). Things go best in match 4 of the day (+105 ELO, win rate 66%). Improved over the last three months: Win rate +7 pp, ELO +188. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.66, ADR at 79.6. Last 30 days: 81 matches, win rate 57%, ELO balance +265.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.